Quote Originally Posted by Genesiser View Post
I just watched every one of those videos
Then the AOE animation needs to be 100% synced with the application of damage otherwise the game feels disjointed hence the complaints.

http://www.youtube.com/watch?v=PGSnnof--LY

As an example. Yes, the player could have moved a few MS earlier, but she was very clearly out of the AOE and was still hit.