- Nvidia PNY GTX660ti, I7 3770k, 16GB RAM, 100GB SSD
- Score a 7.9 WEI
- Easily run ARR at 50-60FPS on Maximum settings
- Verizon FiOs 60Mbps Up/ 40Mbps Down with a ping of 91ms to a random server in Montreal, 99ms to Ragnarok server

I see this quite frequently:

Monsters:
Cast bar appears -> (.3) visual marker appears -> cast bar disappears -> (.3) visual marker disappears -> animation -> (.15~.3) damage is calculated

This varies with abilities for example with Landslide I observe:
Cast bar appears -> (.3) visual marker appears -> cast bar disappears -> (.3) visual marker disappears -> damage is calculated -> animation -> knock-back effect

Hallowed Ground is an excellent example - it waits for the animation to play before the effect is applied.

Any monster cast bar @ 80%~ is no longer susceptible to Stun or Pacification.

Shield Bash requires the animation to complete before the Stun effect is applied, Brutal Swing does not. (Tested this by running past enemies while triggering the ability - Swing lands; Bash doesn't)

I am honestly stumped as to what else I could do to make the game more responsive. I have panic attacks in Titan because everyone seems to move too late to have dodged the mechanic on my screen - and yet they do somehow dodge it their positions updating as the animation fires.