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  1. #1
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    So.. I've said this before, and I will say it again. Latency/lag is not new to MMOs. Every single solitary MMO on the planet is going to have players connecting to it that have poor connections. So if it is, as you say, just lag, then why can I find absolutely no proof of this happening in literally any other MMO? Surely WoW has lag, with the millions of players it has. So there should be at least one video of a player getting hit by an aoe they were clearly out of before the cast bar finished if that's the true cause. Or Rift, or Star Wars, or Guild Wars, or literally any other MMO... but there isn't.

    That's because lag is not the underlying issue, it just aggravates the issue.

    Quote Originally Posted by Tupsi View Post
    You know, as much as you wanna claim white knight...people who say it's SE still to this day fail to explain why it happens to some and not for others - a broken game means it happens to everyone.
    I have explained that to you actually, in another thread, when you directly asked me. But here it goes again. As I stated above, lag aggravates the issue itself. So players with a higher latency get the issue worse. The higher the latency the less time they have to react, and the further they can be out of a red zone and still get hit. Latency itself, however, is not the issue.. or the issue would literally happen in every MMO. Just as rubberbanding, stop-go movement, stuttering, and disconnects happen in every single MMO. The issue is how the client and the server communicate regarding positional updates. If they fixed that, then people with bad connections would still get stop and go movement/rubberbanding/whatever, but people who are dodging things on their screen would no longer get hit.

    -Everyone- actually gets the issue though. My source? Is Yoshida good enough? He said that players with a great connection will still see a .1 second delay on the cast bars. That's a "great connection" which most people are not going to have, and is completely unreasonable to expect. All other MMOs have been programmed with a variety of latency connections in mind, which is why this issue isn't present in them. Lag is certainly, but not being hit by things you're out of.

    I keep asking people to find me a video of this (getting hit by a skill when a player was clearly out) happening in literally any other MMO. Literally any other, I've given you over a decade of MMOs to find just one other example (link to a video/thread) in a non-SE game. No one has yet, at all. I did a Google search for the issue myself, for various games, and found absolutely nothing. A person said it happened for Hagan in WoW. So I went to Google and looked for that specifically... and nope.

    Also, just to correct.. a person saying it's impossible for them to dodge AOEs because of the issue isn't saying that it's impossible for everyone. That can be very very true for them as some of the videos have indicated, and the underlying issue is still to blame. Battlelogs showing a heal going off for 500, then a hit coming in for 200 and the player getting killed... that is because of the underlying issue. Don't confuse the two, because one certainly is SE's fault and needs to be fixed.
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    Last edited by Sunarie; 11-12-2013 at 06:34 PM.