Right. If there's no way for you to claim an L2P issue then it's obviously the client side issue. It can never be an SE issue.That's the entire point of this thread. That gif, like mine, is in the overworld. That person has a connection issue.
I really have to wonder how you guys can look at gifs like this, and be like RAWR SEE TOLD YOU, and yet see the gifs at the start of this thread, and for some reason think it's voodoo magic or something.
That's the point of your thread, we get it. Keep on whiteknighting an obviously broken game, this will make it better for everyone.
2 MMOs, same PC, same connection, same player. One game is broken, the other one isn't.
Blame the player and his PC/connectoin? REALLY?
Prove it's not the (broken) game and then get back to us.
What was your other game, Everquest 1? How can you prove that any game except the same game is even comparable?
Nice try, but 2 copies of the game, geographically close with vastly different experiences an SE issue is not.
I am not going to list every game I play, the list would be far too long. And for the record I don't actually have lag issues. But I have seen tons of videos of people who do. They are able to move and cast without any visible lag whatsoever and yet get tagged by AoE they have clearly moved out of. How do you explain that? Their PC/connection happens to throw them a lag spike every time they have just got clear of a red circle? You don't think that's a bit of a stretch?
Then again, they may just not be zooming out enough, amirite?
Snarky comment about the live letter aside, people need to check their house before blaming SE.I am not going to list every game I play, the list would be far too long. And for the record I don't actually have lag issues. But I have seen tons of videos of people who do. They are able to move and cast without any visible lag whatsoever and yet get tagged by AoE they have clearly moved out of. How do you explain that? Their PC/connection happens to throw them a lag spike every time they have just got clear of a red circle? You don't think that's a bit of a stretch?
Then again, they may just not be zooming out enough, amirite?
How can I explain that? The same way I explained my own past issues.
Visible lag is a misnomer. If your lag is SO bad that you can only sprint a foot per second in the game, like I did in game day 1 early access, the game is smart enough to tell your card to hide the lag in other ways. In the end people would just seem to be running faster than you, on screen.I had serious issues with the red rings not properly representing my escape from danger.
2 weeks ago.
Then I removed my router from the equation, connected my modem straight to my PC.
A world of difference. Ease of dodging is significantly, even comically easier now.
TLDR: My router was on the verge of 'dying', and causing added latency. I removed it, latency disappeared.
Check your PC.
Check your Home Network.
Check your ISP.
Check with SE.
In that order. If you choose to skip a step, nobody will take you seriously.
Last edited by Duuude007; 11-12-2013 at 03:38 PM.
Oh right, we're back to 'if it's not an L2P issue it has to be the player's PC/connection issue because it can't possibly be an SE issue'. We're done here; you might find talking in circles entertaining but I'd rather go watch paint dry to be honest.
Connection issues eh?
I live in Australia. My ping to the servers in Canada (where I play on) is around 290ms, full time. That's about as fast as it possibly gets. My ping time to the USA border router in LA is 190ms on average and rarely budges. That again is basically as good as it gets. I can leave the ping running full time to the Zalera server, and see that it doesn't vary much.
However, when I'm in an instance, my in-game receive time is rarely below 1500ms, and can hover around the 2000ms mark fairly often. This is all while my server ping time at the network level is still around the 290ms mark.
So, tell me again, how is this a network/connection issue at my end (aside from the speed of light limitations to get from one side of the world to the other)?
Demon Wall's repel is a great example here. I'm tanking and when he uses repel my whole group goes back. Me, the tank, I don't get the knockback affect. I'm standing in the middle like everyone else was. This whole time I'm taking damage using my abilities(hitting and going on CD) I see everyone moving back up. Well I move to the left to avoid the purple gook. But once I move to avoid the stuff.. BAM! I get knocked back off the side of the bridge and not at a slight angle but at practically a 90 degree angle.
Now you might say oh its just your ISP/PC not SEs fault.
Well now comes the second attempt with the same group(all people from the same FC). Similar thing happens again but this time not just me but the healer gets the delayed knockback affect sending us to our deaths. The DPS in the group all said they weren't seeing any DC image above us and we were moving fluidly and then all of a sudden both the tank and healer go flying off the side like Tim guarding the bridge in Monty Python and the Holy Grail.
You know, as much as you wanna claim white knight...people who say it's SE still to this day fail to explain why it happens to some and not for others - a broken game means it happens to everyone.
A game can't be broken selectively. Like I've said before - I had lag issues but once I got a new PC..bam! All issues went away, which could mean either my old network hardware was just that, very old and not that good and what's in my new rig is way better. It's also been reported some ISPs throttle the traffic that XIV is considered (P2P traffic) which for some european players ISPs there throttle it.
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