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  1. #31
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Even with ~81ms latency between myself and SE and 0.003% packet loss measured of the course of about 6 hours I still experience around .4 seconds lag time. I'll be around 3-5 character lengths out of the circle by the time the damage actually registers, end up dying nowhere near it. Some things I simply cannot dodge if I wasn't already moving when the circle appears. Never bothered to measure open-world, doesn't matter there - only instances.

    Quote Originally Posted by Sephirah View Post
    Quote Originally Posted by Shiyo
    This thread was made by someone who doesn't understand latency, netcoding, or location of the player connecting to the server.
    REEEEEEEEEEEEEEEEAD.

    But seriously. Please read through the thread before trying to make personal attacks, I really don't get why people are so offended by this. Nobody is insulting you, please re-read through all the comments before making statements about what you don't understand.
    After reading through all 24 pages of this thread I see nothing that changes what Shiyo said. Just a circle of "It's not latency." "Yes it is." with a lot of bad/irrelevant evidence on the "It's not latency." side and circumstancial evidence on the "Yes it is."

    Protip: It's not latency.

    Furthermore, for those of you not experiencing the issue - why are here? What do you get out of trying to suppress an issue that's affecting what appears to be hundreds of players? Even if we all do just have bad connections, how does SE compensating for it on their end affect you? Do you want smaller server populations? Are you looking for an advantage in the upcoming PvP?
    (5)
    Last edited by Lurkios; 11-15-2013 at 01:08 AM.