Quote Originally Posted by Borfin View Post
Because whether you like it or not, the fact is your statement implies the game is fine. It is not fine. I strongly suggest the experiment I provided. The circle going away isn't an indicator of whether or not you got out in time. The attack connecting is.

Suggesting otherwise is defending the game code as it currently is.
I'm not saying the system itself is fine. But what I am saying is people are totally misunderstanding the situation. It appears people don't understand that you have to get out of the aoe before the aoe indicator goes away as opposed to the animation itself. Should they make it so the indicator is synced up with the animation? Yes - BUT the fact of the matter is, is that people are not getting out of the aoe in time and it's their lack of reaction that is getting them killed and not lag or anything else they blame.