Page 2 of 20 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 248

Hybrid View

  1. #1
    Player
    altered_juice's Avatar
    Join Date
    Sep 2013
    Posts
    55
    Character
    Altered Juice
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    >has money to build pc
    >can't afford better isp

    ....i don't get it. loljkjkjk

    for me, it seems lag only appear in primals.....aoe still load properly but the bosses are constantly teleporting.
    (0)
    Last edited by altered_juice; 11-12-2013 at 01:35 PM.

  2. #2
    Player
    misterrpg's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Hammer Bro
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Here comes Yoshi P's white knights to save his reputation!
    (51)

  3. #3
    Player
    Cegiana's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    207
    Character
    Kamelia Aegis
    World
    Louisoix
    Main Class
    Arcanist Lv 77
    Quote Originally Posted by misterrpg View Post
    Here comes Yoshi P's white knights to save his reputation!
    People that say this are such trolls. Just like I tell my kids, If I find out you're trolling in any forums, you'll get grounded. Eh, I never have to worry about it though, I raised my kids right so they don't feel the need to troll.

    Anyway, I've had the red circle work just fine and then it randomly messes up and I get hit while clearly out of the circle with time left over before the attack. I get the same with chain timers. Sometimes they work fine, other times I kill a mob with 2 seconds left of the timer and I still get "Timer's Up!" messages and the chain breaks. My connection is working just fine and nothing else is using up my bandwidth, sometimes the mistake is on the companies end, instead of blaming thousands of users.

    Don't pay any mind to Sephirah, he could've made his point without being a smartass, but his choice of words makes discussing this with him not worth it.
    (0)

  4. #4
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    I've had little trouble getting out. My issue is, I'm a caster and it's pretty hard to be that when you spend 90% of the fight running out of AoE spam. It's every mob, every where, every time. They went hard core overkill on it.
    (3)

  5. #5
    Player
    GilbertLapine's Avatar
    Join Date
    Aug 2013
    Posts
    403
    Character
    Malcolm Quill
    World
    Ultros
    Main Class
    Thaumaturge Lv 50
    You needed to make a thread for this?
    (14)

  6. #6
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by GilbertLapine View Post
    You needed to make a thread for this?
    People make threads complaining that it's IMPOSSIBLE TO DODGE AOES so why is it bad someone proves otherwise?
    (2)

  7. #7
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Tupsi View Post
    People make threads complaining that it's IMPOSSIBLE TO DODGE AOES so why is it bad someone proves otherwise?
    Because nothing was proven except ignorance to the issue?

    It's not lag. If it was, an instant cast spell to force the server to re-check your position would be ineffective.

    The problem is the code. SWTOR had this same issue, they fixed it soon after release. FFXIV devs have acknowledged the issue but have said nothing about it since release.

    Are you people seriously this willingly blind?
    (4)
    Last edited by Borfin; 11-12-2013 at 06:11 PM.

  8. #8
    Player
    Sunarie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    544
    Character
    Astraia Hornraven
    World
    Leviathan
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Borfin View Post
    Are you people seriously this willingly blind?
    They really are. A lot of the defender crowd seem to be incapable of separating lag from the issue itself because lag makes the issue worse. There's also a handful of the "I don't get it therefore it's entirely on your end."

    SWTOR is the closest to the issue indeed. They had much lag for abilities and they fixed it pretty fast. Even SWTOR didn't have players getting hit by AOEs they were out of though. Guess SE gets points for being unique or something.
    (5)

  9. #9
    Player
    Ispen's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Ispen Frostwyght
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sunarie View Post
    They really are. A lot of the defender crowd seem to be incapable of separating lag from the issue itself because lag makes the issue worse. There's also a handful of the "I don't get it therefore it's entirely on your end."
    That's true but there's also those who are so bad they can't dodge the aoe or for some reason just don't bother and it's alot easier to blame this issue instead of themselves.
    (1)

  10. #10
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    984
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    The problem is because the way targets are decided isn't synchronized with the enemy's attack animation. Often times people leave the danger zone right after the red area disappears, but because the attack lands 1-2 seconds later, you still end up taking damage even if you're now nowhere near where the attack lands. This makes it easy to blame it on lag from a visual stand point, when really it's just the way the game is poorly programmed.

    Even in your little GIF, you can see about a one second span between when the red area disappears and when the coblyn finally uses the attack. Who gets really should be decided when the attack goes off, not when the red area disappears.
    (8)

Page 2 of 20 FirstFirst 1 2 3 4 12 ... LastLast