>has money to build pc
>can't afford better isp
....i don't get it. loljkjkjk
for me, it seems lag only appear in primals.....aoe still load properly but the bosses are constantly teleporting.
>has money to build pc
>can't afford better isp
....i don't get it. loljkjkjk
for me, it seems lag only appear in primals.....aoe still load properly but the bosses are constantly teleporting.
Last edited by altered_juice; 11-12-2013 at 01:35 PM.
Here comes Yoshi P's white knights to save his reputation!

People that say this are such trolls. Just like I tell my kids, If I find out you're trolling in any forums, you'll get grounded. Eh, I never have to worry about it though, I raised my kids right so they don't feel the need to troll.
Anyway, I've had the red circle work just fine and then it randomly messes up and I get hit while clearly out of the circle with time left over before the attack. I get the same with chain timers. Sometimes they work fine, other times I kill a mob with 2 seconds left of the timer and I still get "Timer's Up!" messages and the chain breaks. My connection is working just fine and nothing else is using up my bandwidth, sometimes the mistake is on the companies end, instead of blaming thousands of users.
Don't pay any mind to Sephirah, he could've made his point without being a smartass, but his choice of words makes discussing this with him not worth it.


I've had little trouble getting out. My issue is, I'm a caster and it's pretty hard to be that when you spend 90% of the fight running out of AoE spam. It's every mob, every where, every time. They went hard core overkill on it.
You needed to make a thread for this?
Because nothing was proven except ignorance to the issue?
It's not lag. If it was, an instant cast spell to force the server to re-check your position would be ineffective.
The problem is the code. SWTOR had this same issue, they fixed it soon after release. FFXIV devs have acknowledged the issue but have said nothing about it since release.
Are you people seriously this willingly blind?
Last edited by Borfin; 11-12-2013 at 06:11 PM.


They really are. A lot of the defender crowd seem to be incapable of separating lag from the issue itself because lag makes the issue worse. There's also a handful of the "I don't get it therefore it's entirely on your end."
SWTOR is the closest to the issue indeed. They had much lag for abilities and they fixed it pretty fast. Even SWTOR didn't have players getting hit by AOEs they were out of though. Guess SE gets points for being unique or something.
That's true but there's also those who are so bad they can't dodge the aoe or for some reason just don't bother and it's alot easier to blame this issue instead of themselves.
The problem is because the way targets are decided isn't synchronized with the enemy's attack animation. Often times people leave the danger zone right after the red area disappears, but because the attack lands 1-2 seconds later, you still end up taking damage even if you're now nowhere near where the attack lands. This makes it easy to blame it on lag from a visual stand point, when really it's just the way the game is poorly programmed.
Even in your little GIF, you can see about a one second span between when the red area disappears and when the coblyn finally uses the attack. Who gets really should be decided when the attack goes off, not when the red area disappears.
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