Preliminary baseline data in case it helps.
Parry Dex Hits Crits Parries
341 192 1003 43 99
341 192 1006 57 97
341 192 1009 51 87
341 192 1004 51 92
341 192 1000 61 109
Preliminary baseline data in case it helps.
Parry Dex Hits Crits Parries
341 192 1003 43 99
341 192 1006 57 97
341 192 1009 51 87
341 192 1004 51 92
341 192 1000 61 109
Great!
So we've now got a baseline of about 10% Parry rate (341 Parry, 192 Dex) and a starting point for testing at ~24.5% (512 Parry, 209 Dex)
We need to rule out the Parry stat's effect on Parry rate at some point so that we can reliably determine the weighting of +Dex to +Parry.
Keeping Dex at 192 and doing a similar set of tests for increasing amounts of Parry (up to the 512 parry you tested above) would help and shouldn't be too tricky to setup gearwise, just involve a bit more time-consuming testing.
The previous data above suggests that the impact of 17 Dex would be slight (+0.5% if that), so we're currently looking at ~0.08 increase in Parry Chance per point of Parry Stat (assuming that the progression is linear, it might be stepped!) which roughly ties in with what I've seen mentioned before. But it would be great to get this more reliably confirmed...?
(Any/All testing is greatly appreciated!!)![]()
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