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  1. #1
    Player
    Ruckus's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Uncle Ruckus
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Preliminary baseline data in case it helps.


    Parry Dex Hits Crits Parries
    341 192 1003 43 99
    341 192 1006 57 97
    341 192 1009 51 87
    341 192 1004 51 92
    341 192 1000 61 109
    (2)

  2. #2
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Ruckus View Post
    Preliminary baseline data in case it helps.
    Excellent, thanks. Looks like 10% to me. Interesting.
    (0)

  3. #3
    Player
    Maelwys's Avatar
    Join Date
    Sep 2013
    Posts
    449
    Character
    Womble O'flaherty
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ruckus View Post
    Preliminary baseline data in case it helps.
    Great!

    So we've now got a baseline of about 10% Parry rate (341 Parry, 192 Dex) and a starting point for testing at ~24.5% (512 Parry, 209 Dex)

    We need to rule out the Parry stat's effect on Parry rate at some point so that we can reliably determine the weighting of +Dex to +Parry.
    Keeping Dex at 192 and doing a similar set of tests for increasing amounts of Parry (up to the 512 parry you tested above) would help and shouldn't be too tricky to setup gearwise, just involve a bit more time-consuming testing.

    The previous data above suggests that the impact of 17 Dex would be slight (+0.5% if that), so we're currently looking at ~0.08 increase in Parry Chance per point of Parry Stat (assuming that the progression is linear, it might be stepped!) which roughly ties in with what I've seen mentioned before. But it would be great to get this more reliably confirmed...?

    (Any/All testing is greatly appreciated!!)
    (1)