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  1. #25
    Player
    Gamemako's Avatar
    Join Date
    Aug 2013
    Posts
    795
    Character
    Elysia Mazda
    World
    Coeurl
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Coramac View Post
    Everything in this game that has been analyzed has worked as a step function.
    Uh, nothing does that we know of except parry reduction and damage spread. Skill speed does not. Crit rate does not. All damage functions (STR, WD, DTR effects on damage) do not. HP does not, MP does not, healing amount does not, etc, etc, etc. Parry reduction appears to do so, increasing by strength tier; and damage spread appears to do so, increasing as a function of ceiling(damage/20). That's it. These both seem to be rounded for display reasons.

    Quote Originally Posted by Coramac View Post
    Yes, I do see evidence of step function here. There appears to be a significant break with the testing around 240ish.
    A step increase from what to what? That value is less than 3 other points and nearly identical to another, recorded from the very first data point (i.e. it's lower than the one recorded at 209). There is no subsequent step, as you see from 243-244 tests. There is nothing there. The only thing you see is the grouping becoming tighter due to doubled sample size.

    Quote Originally Posted by Ruckus View Post
    Any other suggestions before I kick it off?
    I know it takes a long time, but this data makes it rather clear that you'll need 10,000 hits per trial... I would not expect nearly such a wide variance with the number of trials already done, but there you have it.

    //EDIT: Also, please parse baseline -- 341 parry and 193 dex. If you don't, I'll set it up tomorrow and run overnight.
    (1)
    Last edited by Gamemako; 11-19-2013 at 10:30 AM.