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  1. #11
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Wait, encounter is becoming easier because your DPS is ramping up....?
    (1)

  2. #12
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by C-croft View Post
    Wait, encounter is becoming easier because your DPS is ramping up....?
    No, it's becoming harder, because we don't build enough LB.
    We have to stop DPS for a while, so more limit break builds, or use a more complicated/risk-prone strategy on the snake phase, as a result.

    This is what doesn't make sense. It's not particularly bad on Twintania, but it could be game breaking in future encounters, unless the way limit break builds is changed.
    (0)

  3. #13
    Player
    Kommunist's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Crossbreed Priscilla
    World
    Tonberry
    Main Class
    Marauder Lv 50
    It is a good point, not exactly sure why limit break isn't based on dmg done. alternatively you could get lots of people get hit by fireballs(liquid hell) and build faster LOL
    (0)

  4. #14
    Player
    FUNgineer's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Furukon Efudoraibu
    World
    Excalibur
    Main Class
    Conjurer Lv 51
    If DPS is ramping up then killing using limit 2 on the adds should be enough because of your elite phase pushing DPS.

    alternatively, you could just sit back and autoattack to conserve mana, I've heard that SMNs had a lot of mana issues on that fight! :V
    (1)

  5. #15
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by FUNgineer View Post
    If DPS is ramping up then killing using limit 2 on the adds should be enough because of your elite phase pushing DPS.

    alternatively, you could just sit back and autoattack to conserve mana, I've heard that SMNs had a lot of mana issues on that fight! :V
    The problem is that you need 4 stacks of whatever the debuff is called, so you have to hold the two snakes for a long period of time, which in turn results in less overall damage to the big snake (compared to having a level 3 limit break).
    No matter how high your DPS is, you aren't going to down the big snake before Twintania drops with i90 gear, unless you have the debuff stacked.
    (0)

  6. #16
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Yenn View Post
    The problem is that you need 4 stacks of whatever the debuff is called, so you have to hold the two snakes for a long period of time, which in turn results in less overall damage to the big snake (compared to having a level 3 limit break).
    No matter how high your DPS is, you aren't going to down the big snake before Twintania drops with i90 gear, unless you have the debuff stacked.
    You might be killing the second Hygieia too soon. Here's what we do:

    Kill one Hygieia, take the second one to low HP, DPS Asclepius until next set of divebombs begin, kill second Hygieia after 1st divebomb, finish divebombs, LB2, finish off the Hygieias, finish off Asclepius. We often have a good 10+ seconds before Twintania lands doing this method.

    Again though, raiding is about finding what works for your group. Experiment a little and see what you can do to improve.
    (3)

  7. #17
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zaft View Post
    You might be killing the second Hygieia too soon. Here's what we do:

    Kill one Hygieia, take the second one to low HP, DPS Asclepius until next set of divebombs begin, kill second Hygieia after 1st divebomb, finish divebombs, LB2, finish off the Hygieias, finish off Asclepius. We often have a good 10+ seconds before Twintania lands doing this method.

    Again though, raiding is about finding what works for your group. Experiment a little and see what you can do to improve.
    We can kill it with a level 2 LB, but the point is that the encounter shouldn't become harder and previously working strategies shouldn't become unusable because our DPS is too high.
    It just doesn't make any sense.
    (0)

  8. #18
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    You can intentionally get someone killed to a plummet and raise them, this will probably raise your LB bar enough to reach LB3 by the snakes if you are truly dependent on it.

    LB2 strategy isn't really that much more difficult. In a LB3 situation you just use your cool downs on Asclepious but for LB2 you use them on the 3rd and 4th Hygeliea to kill them quicker which results in a net gain of DPS (more 4 stack on Asclepious) and the kill/death time of Asclepious is actually very close to the same in both situations.

    Theres actually a lot of variations how to actually deal with the snakes, besides what has even been posted. For instance you could get Hygleia 1 and 2 to 50% from AoE damage and then just do single target damage to Asclepious (which even with 0 stacks should get taken down a bit). You could then drag everything together, and LB2, which kills snakes 1 and 2,and gives 2x Debuff to the 3rd and 4th snakes which means they will drop very very quickly and just AoE on Asclepious to kill them or single target etc. Just gotta think of what works the best for you.
    (1)

  9. #19
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    I think it is fine the way it is. This adds a level of strategy, even though I am sure it was unintentional. It is a nice thing to have to change strategies as you progress, even if it is the same boss. Otherwise, you would end up burning it that much faster and do the same exact routine. At least this way, the experience changes week to week for you.

    Plus the surprise is kind of awesome. I remember on many occasions where I had become stronger and something no longer worked. A great example is WoW and Dragonsoul. granted it still sucked, but it was awesome when the raid realized that, 1. we had become even more efficient and stronger than expected, and 2. no one had a freaking clue what the hell happened. Total chaos when we kept pushing phases.
    (1)

  10. #20
    Player
    Irenae's Avatar
    Join Date
    Nov 2013
    Posts
    38
    Character
    Burnhilde Valkyrie
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Agreed, each job needs it's own unique limit break not a shared one. Things like a Monk bringing out a sword for a fist inspired move (Final Heaven) need to be addressed and LB should feel natural to job. Seriously a Fist inspied LB bringing out a sword? WTF?
    (2)

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