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  1. #10
    Player
    Yenn's Avatar
    Join Date
    Oct 2011
    Posts
    247
    Character
    Yenn Sylph
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zaft View Post
    Adjust your strategy. Raiding is not about looking up a walkthrough and simply following it to the letter, it's about overcoming challenging content and finding a method that works for you.
    Except we don't need to adjust our strategy. We can spend a minute doing white DPS in P1 and have three bars, but doing so makes absolutely no sense.
    The problem here is that SE has shown that they're willing to design mechanics with the intent of a limit break being used to get past them, which makes future encounters questionable.

    Imagine a harder encounter with less room than the snake phase, where a level 3 limit break is the only way to get past it.
    Alternatively, imagine spending dozens of hours learning an encounter, downing it, and then after a few weeks having to come up with an entirely new strategy because the first one you came up with relies on a level 3 limit break.

    'Your DPS is too high, you'll have to either stop using the strategy that's worked for the past month or white DPS for a few minutes.'
    I'm sorry, but you have to be retarded to try to justify this as good encounter design. Once an encounter is on farm, it should stay on farm.
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    Last edited by Yenn; 11-13-2013 at 06:55 AM.