Holy has a 4 sec stun. It will actually lessen the amount of healing you will need to do. You don't need to (nor can you really) spam it over healing. Let the tank get them grouped up, swiftcast holy, pop on another for good measure (another two seconds), and then commence your normal healing rotation. During lulls in spike damage feel free to throw out another Holy if you think you can.
Getting under 15 minutes for a speedrun is a science. Once you've got it, you can do it with your eyes closed, you'll literally be casting the same spells at the same time, in the same location each run once everyone in the group is synched. Its like playing a NES mario game at that point.


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