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  1. #11
    Player
    Rainsford's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Snuggles Unicorn
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    If you're unsure of yourself, at least cast it twice so you can take advantage of its Stun effect.

    Also, make sure your tank is moving. I see lots of tanks that like to sand in one spot, but if you run in circles so the mobs have to keep spinning/running to hit the tank, they'll take significantly less damage.
    (0)

  2. #12
    Player
    beryuyu's Avatar
    Join Date
    Mar 2012
    Posts
    57
    Character
    Beryuyu Ethernysana
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    9-15mins for a whm that dps/holys. Its all about timing of spells.
    (1)

  3. #13
    Player
    Dyssyd's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    88
    Character
    Xion Wraithaven
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Orophin View Post
    Sounds like a lot of work just to save a few minutes.
    Saving time is the whole point of a speed run though.

    I usually go for 3 holy casts per group. Never more though. Diminishing returns on the stun will leave the monsters free to murder your tank after the 3rd cast.
    (0)

  4. #14
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    You can really only cast Holy as long as the other people in your group are playing optimally as well, meaning they need good gear and good job execution too.
    (0)

  5. #15
    Player
    Abrar's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Abrar Sb
    World
    Tonberry
    Main Class
    Arcanist Lv 70
    this is what i say "we, as a tank/dps have encountered many types of healers, and watch their different types of play styles.." in WP, usually the WHM who spams Holy during the second mini boss really helps a lot the fight.. i always prefer a WHM than a SCH bcoz of this, Holy in WP is very precious.. really helps a lot in the battle.. dont afraid to spam Holy in WP especially if the party has a bard.. but by reading this tread, i guess i need to know from healers perspective too.. where the need to ensure to keep party alive but at the same time spamming HOly..
    (0)

  6. #16
    Player
    One_WingedAngel's Avatar
    Join Date
    Nov 2013
    Posts
    22
    Character
    Relm Arrowmy
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Brises View Post
    Holy is good to use selectively
    Holy is good all of the time, if in doubt cast holy. By default I have 3 holy go off after regen is on tank on every single pull, depending on how good your tank is you can get an other 3-4 holy in after. Bard is more for the tank to flash than for whm mana, shroud and relativity infrequent pull really give you enough time to regen to full just before fight. The reason for the first 3 holy is the stun make your life so much easier, the regen is more than enough to keep tank up.
    (0)

  7. #17
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    My normal rotation for WP mobs is to pre cast stoneskin on tank then do divine seal and regen when they pull. After that cleric stance and Holy x4 the first will stun so lets the tank regen a bit more after that you can drop cleric stance if your tank is taking damage or if you have a decent Tank you should be able to tag mobs with DoT's before switching out. If the Holy spam pulls aggro you can use shroud if you have it. Remember to stoneskin yourself regularly in case mobs attack you. You can also refresh stoneskin after Holy spam on Tank to give an extra few seconds before they need a heal. Divine Seal plus regen with stoneskin i always find buys me a lot of time especially if it's a particularly good Tank who uses their defensive abilities effectively.
    (0)

  8. #18
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Even in pug groups you should be able to pull off around 3 Holys per group.

    Start every pack with a Divine Seal Cure II/Regen, then on the Cure II that hits the Tank's Max HP, quickly mash Swiftcast + Cleric Stance + Holy, then Holy spam 2+ times as you feel comfortable, it's a lot easier than it appears.

    1st Pack. Holy Spam until your Tank is almost dead and cast Benediction, if you're running a PLD, you can forgo the Benediction for Hallowed Ground instead.

    2nd Pack. Sleep. Single Target the Tonberry.

    3rd Pack. Very little damage, Holy spam to your hearts content.

    4th Pack. You can't get away with too much Holy spam here, you may have benediction off CD, if you do, spam Holy.

    5th Pack. If you're running a PLD, now is the time to spam Holy with Hallowed Ground.

    Quote Originally Posted by Rainsford View Post
    If you're unsure of yourself, at least cast it twice so you can take advantage of its Stun effect.

    Also, make sure your tank is moving. I see lots of tanks that like to sand in one spot, but if you run in circles so the mobs have to keep spinning/running to hit the tank, they'll take significantly less damage.
    That's not so much to do with mobs having to spin, that's more to do with not being able to Parry/Block unless you're facing the trash and the AI has a "swarming" mentality so they surround the Tank if they stand still meaning they can't Parry/Block.
    (0)
    Last edited by Garnatian; 11-12-2013 at 09:24 PM.


  9. #19
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Holy has a 4 sec stun. It will actually lessen the amount of healing you will need to do. You don't need to (nor can you really) spam it over healing. Let the tank get them grouped up, swiftcast holy, pop on another for good measure (another two seconds), and then commence your normal healing rotation. During lulls in spike damage feel free to throw out another Holy if you think you can.

    Getting under 15 minutes for a speedrun is a science. Once you've got it, you can do it with your eyes closed, you'll literally be casting the same spells at the same time, in the same location each run once everyone in the group is synched. Its like playing a NES mario game at that point.
    (0)

  10. #20
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    The most important point is being able to get the first one off without your tank getting murdered. Options for doing this include Swiftcast, Presence of Mind, having a full health tank, or having a tank blow a few cooldowns.

    Once the first one hits, everything is stunned until the second one hits, so landing the first means you are free to cast the second (though if your tank is at 50 hp, feel free to abort and throw out some healing).
    (0)

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