Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19

Hybrid View

  1. #1
    Player
    Redclipse's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Red Eclipce
    World
    Tonberry
    Main Class
    Archer Lv 50

    Bard disadvantages in coil drops

    Hey guys, i know i am too slow to notice this but i feel really uncomfortable on the drops in coil for bards. Every classes role drop can be share between each role except monk and dragoon. But their accessories is still share-able. Exp: WHM / SCH , PLD / WR , BLM / SMN all the pieces that drop in coil can be share. Let just said about turn 1 & 2 in coil, there are 2 drops in each turn for bard to need where other classes like Tanker had 3 drops ,BLM / SMN in turn 2 have 4 drop and most importantly they are all share-able. You will definitely bringing in 2 tanker 2 bards 2 healers may be a BLM/SM and a DRG/ MNK. I am just here to share and i did not mean to offend any of the role and classes. LOL!!
    (0)

  2. #2
    Player
    Tribunus's Avatar
    Join Date
    Aug 2013
    Posts
    188
    Character
    Tribunus Augustus
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    More caster/tank/dps classes that use a different main stat than BRD, there is going to be some disparity in gear until a second dexterity class is added.
    (2)

  3. #3
    Player
    Redclipse's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Red Eclipce
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tribunus View Post
    More caster/tank/dps classes that use a different main stat than BRD, there is going to be some disparity in gear until a second dexterity class is added.
    Even with new dexterity class, the drops is still unfair. I mean look Turn 1 & 2 you will mostly have two bards i mean the common groups but Turn 1 & 2 only had 2 dexterity drops. Therefore you will need two bards to roll the dice. What if the turn does not drop. In turn 4 you might only need one bard but they are 3 drops for bard. I hope you guys understand what i mean.
    (0)
    Last edited by Redclipse; 11-12-2013 at 01:04 PM.

  4. #4
    Player
    joshsecret's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    354
    Character
    Pep Per
    World
    Cactuar
    Main Class
    Conjurer Lv 90
    luckily all the BiS Coil Brd gear is Turn 4 and there really arent that many.
    (0)

  5. #5
    Player
    Youmu's Avatar
    Join Date
    Aug 2013
    Posts
    255
    Character
    Chachasamu Cocosamu
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    If your group needs to bring two BRDs, theyre just shitty.
    (2)

  6. #6
    Player
    Redclipse's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Red Eclipce
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Youmu View Post
    If your group needs to bring two BRDs, theyre just shitty.
    So your group only bring a bard in turn 1 & 2?
    (0)

  7. #7
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Redclipse View Post
    So your group only bring a bard in turn 1 & 2?
    Mine does.
    Only one bard needed. Paladin is the other interrupt.
    (0)

  8. #8
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Allyrion View Post
    Mine does.
    Only one bard needed. Paladin is the other interrupt.
    We run two PLD's for turn 2 interrupts. Not purposefully, it just worked out that we have two PLDs. The timing is actually really nice. PLD 1 pulls and tanks to 2 stacks, PLD 2 interrupts high voltage right about the time that PLD 1 gets the 3rd stack, PLD 2 provokes and starting tanking. Repeat process.

    The stack timing works perfectly with high voltage for a 3 stack/PLD interrupt rotation.

    We like it hard mode... tank interrupts and duo MNK, lol.
    (0)

  9. #9
    Player
    Dire's Avatar
    Join Date
    Aug 2013
    Posts
    74
    Character
    Dire Sin
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    It's rather irrelevant since the only useful Bard drops come from Turns 4 and 5.

    Now if you want to complain about the fact that the only useful Bard drops come from Turns 4 and 5... I'd agree it's severely annoying and kind of unfair.
    (1)

  10. #10
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Dire View Post
    It's rather irrelevant since the only useful Bard drops come from Turns 4 and 5.
    The only BiS items for WAR from coil are turn 4/5 as well.
    (0)

Page 1 of 2 1 2 LastLast