Apple those are based on simple observations. I'm not saying damage modifiers cannot be altered with ease, however, the changes that are being made to the classes right now are not tied those at all, as I said what we have in front of us is a change to how jump animation works (a thing they mentioned) and how Raise works.
If you pay attention you will notice that the effect of any ability is only applied after a particular effect is done, something you need to keep in mind as a Dragoon because that is also the point in which you can cancel the animation into a jump.

Yes, I assume much about how the game engine works, we all do, because none of us works at SE to know how it does =P However, it is all based on observation rather than simple guessing. You too are simply assuming that animations are not more deeply tied to mechanics and timing due to system requirements or optimization.

I would like you to provide me with some observation and/or knowledge to prove me wrong, however. I would love to fully understand how the system in XIV works