Page 12 of 27 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 264
  1. #111
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mekhana View Post
    What I can't understand is not releasing the critical changes that would greatly benefit gameplay currently such as the buff to warriors, dragoons and monks and the raise invulnerability.
    It's because you can't understand that those four (taking into account they are doing a change in encounter design instead of simply number-changing on classes to fix the issue with melee) actually take far more work than you expect
    Raise invulnerability and dragoon jump is a matter that is strictly tied to a base tenet of the engine, animations and mechanical effects are inheretly tied, the effects of attacks only happen during specific frames of animations. Thus to change things which depend on that, such as adding an invulnerability effect to Raise (which needs to be applied BEFORE the animation stars rather than when it ends, which is where every effect goes) and changing mobility on Jump requires changing how the basic animation system of the game works so you bet they need to drive the QA hammer hard on that. Also it's not like they can't shift encounter design with just a snap of the finger, changing enemy AI without further breaking it (look at all the issues with Twintania and enmity and vanished targets) requires a lot of effort.

    The balance changes you are expecting are deeply dependant on base system changes, they HAVE to come on a big patch, sadly :/
    (2)

  2. #112
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by Skies View Post
    It's because you can't understand that those four (taking into account they are doing a change in encounter design instead of simply number-changing on classes to fix the issue with melee) actually take far more work than you expect
    ...
    You assume much about how a game engine works. You are also wrong on every point. Animations, effects, textures, damage modifiers; these are all things that game engines are designed to easily implement and remove. You clearly are just white knighting with nothing to go on here, but /thumbsup for trying.
    (1)

  3. #113
    Such a bunch of impatient gamers that still dont have their lesson learned toward MMOs.

    Thats pretty cute.
    (1)

  4. #114
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    Quote Originally Posted by Appleh4x View Post
    You assume much about how a game engine works. You are also wrong on every point. Animations, effects, textures, damage modifiers; these are all things that game engines are designed to easily implement and remove. You clearly are just white knighting with nothing to go on here, but /thumbsup for trying.
    Interesting, you are doing the same on the other side. Please, (don't) elaborate further since you seem to be the developer of "the one game engine".

    I have no clue on how you can be so sure that the absolutely same paradigms are being being applied verbatim in ARR's engine. ...Are you a Squeeny dev in a mundane account?

    That surely means we can direct the complaints at you, eh?
    (3)
    "Absurdity is the only reality."
    ~Frank Zappa

  5. #115
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Risae View Post
    Patience doesn't increase the subscriber count.
    Neither does releasing unfinished broken content. Fact is simple, it takes time to develop something and it takes time to make sure it works correctly.
    (2)

  6. #116
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by cotti View Post
    Interesting, you are doing the same on the other side. Please, (don't) elaborate further since you seem to be the developer of "the one game engine".

    I have no clue on how you can be so sure that the absolutely same paradigms are being being applied verbatim in ARR's engine. ...Are you a Squeeny dev in a mundane account?

    That surely means we can direct the complaints at you, eh?
    Not doing the opposite, I've worked with several engines and being able to make changes like these is a pretty paramount necessity, especially for a game type that needs to have things added and be patched on a weekly basis (like an MMO.) If anything, it would be easier to make those changes in this game than any other type, but SE is holding out because they want 2.1 to be huge.
    (0)

  7. #117
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I think that endgame should have heavier requirements on cross-class abilities - thus requiring players to level multiple jobs.

    Most of the 'hard-core hardcores' have a single job at 50 and the support classes at their min req level for that job.


    On the larger issues of the game:

    I think it was a big mistake to make the journey from 1-50 a practical faceroll.

    When you look at it, the majority of content/dungeons/quests/crafted items/etc that was created for this game is for levels 1-49, and it is all rendered irrelevant in the blink of an eye as players rush past it to endgame.

    I don't think an FFXI-style grind is an option either, but they should have split the difference so that people would have to spend time progressing and enjoy the wealth of <50 content.

    This approach would buy the devs ample time for expansions as only legacy players/ultra hardcores would be able to plow through it all, while mid-cores and casuals would still have lots to do. From a developer standpoint, you have to accept that some people will get bored, it's unavoidable. But Legacy players will stick with the game long-term no matter what, they've already proven it~ Conversely, most hardcore MMO players are downright fickle, no matter what you do. Thus they tend to be unreliable as a steady source of income for MMO games. Keeping your generic hardcore MMO player as a subscribers depends largely on whatever the current MMO trends are and where they think they can show off their e-peen the most effectively.

    The real danger emerges when mid-cores and casuals become bored. This happens when content is either insufficient (not a problem for ARR) or extremely difficult/frustrating (again, not a problem for this game), or too quickly/easily completed (see ARR leveling 1-50).




    This is a difficult situation to rectify as players are highly resistant to any changes to content other than nerfs, and some will even complain about that...
    (2)
    Last edited by Zantetsuken; 11-16-2013 at 01:31 AM.

  8. #118
    Player
    Maphis's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Maphis Bloodwraith
    World
    Cactuar
    Main Class
    Bard Lv 60
    Question: why is everyone asuming 2.1 wont be till jan. Have i missed a dev post somewhere or are you all just pulling numbers out of the air?
    (0)

  9. #119
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Maphis View Post
    Question: why is everyone asuming 2.1 wont be till jan. Have i missed a dev post somewhere or are you all just pulling numbers out of the air?
    no idea either lol, it has already been confirmed it will be released early december.
    (0)

  10. #120
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Maphis View Post
    Question: why is everyone asuming 2.1 wont be till jan. Have i missed a dev post somewhere or are you all just pulling numbers out of the air?
    Work is well underway for the upcoming release of patch 2.1 in December!
    http://na.finalfantasyxiv.com/pr/blog/000542.html

    Hope that helps.
    (1)

Page 12 of 27 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast