Quote Originally Posted by Mekhana View Post
What I can't understand is not releasing the critical changes that would greatly benefit gameplay currently such as the buff to warriors, dragoons and monks and the raise invulnerability.
It's because you can't understand that those four (taking into account they are doing a change in encounter design instead of simply number-changing on classes to fix the issue with melee) actually take far more work than you expect
Raise invulnerability and dragoon jump is a matter that is strictly tied to a base tenet of the engine, animations and mechanical effects are inheretly tied, the effects of attacks only happen during specific frames of animations. Thus to change things which depend on that, such as adding an invulnerability effect to Raise (which needs to be applied BEFORE the animation stars rather than when it ends, which is where every effect goes) and changing mobility on Jump requires changing how the basic animation system of the game works so you bet they need to drive the QA hammer hard on that. Also it's not like they can't shift encounter design with just a snap of the finger, changing enemy AI without further breaking it (look at all the issues with Twintania and enmity and vanished targets) requires a lot of effort.

The balance changes you are expecting are deeply dependant on base system changes, they HAVE to come on a big patch, sadly :/