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  1. #1
    Player
    Goodberry's Avatar
    Join Date
    Sep 2013
    Posts
    295
    Character
    Goodberry Moonshine
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Taemek View Post
    They used to release enough content to last over a year once upon a time.

    People who are willing to pay for this garbage today are the reason why the standard of gaming quality has dropped to what it is today. It just gives companies an excuse to milk the cow.

    Anyways, lets not go there. That is another whole topic on it's own.
    Taemek, I went to your site and saw you are looking forward to EQ Next now. Trust me, with your kind of approach to gaming you will be bored of EQ Next and consider it "garbage" in less than a month. Once, content lasted a year because people, instead of rushing like mad thru everything, took the time to explore and look at the scenery, to role play, to chat, to help other players, to just goof around with friends and guildies etc. Now, if they developed double the content it would simply mean that players would play twice the hours a week. :P
    (11)
    Last edited by Goodberry; 11-12-2013 at 11:56 AM.

  2. #2
    Player
    Roaminggnome's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    F'whalon Yhisa
    World
    Faerie
    Main Class
    Conjurer Lv 33
    On top of this they had raids that could 10 times longer than they do now but do to health concerns and players complaining about length of time. If anything its somewhat our fault for wanting stuff quicker faster. The content itself still takes the same amount of time to create companies now are just making it that much easier to finish.

    Quote Originally Posted by Goodberry View Post
    Taemek, I went to your site and saw you are looking forward to EQ Next now. Trust me, with your kind of approach to gaming you will be bored of EQ Next and consider it "garbage" in less than a month. Once, content lasted a year because people, instead of rushing like mad thru everything, took the time to explore and look at the scenery, to role play, to chat, to help other players, to just goof around with friends and guildies etc. Now, if they developed double the content it would simply mean that players would play twice the hours a week. :P
    (1)

  3. #3
    Player
    LTEvil's Avatar
    Join Date
    Jul 2013
    Location
    Jewel
    Posts
    423
    Character
    Sin Takeda
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Goodberry View Post
    Taemek, I went to your site and saw you are looking forward to EQ Next now. Trust me, with your kind of approach to gaming you will be bored of EQ Next and consider it "garbage" in less than a month. Once, content lasted a year because people, instead of rushing like mad thru everything, took the time to explore and look at the scenery, to role play, to chat, to help other players, to just goof around with friends and guildies etc. Now, if they developed double the content it would simply mean that players would play twice the hours a week. :P
    Lies, content lasted so long because it was actually difficult at some points. Now mmorpgs are trending to be a CoD brand. Put the fact the games actually had difficulty aside, the whole concept of mmos was fresh still which lengthen any new games life. Like honestly I have flash backs of EQ/Runescape early XI and i'm like wtf was I thinking. What mmos are lacking now is innovation.
    (1)

    Am I forgiven....

  4. #4
    Player
    One_WingedAngel's Avatar
    Join Date
    Nov 2013
    Posts
    22
    Character
    Relm Arrowmy
    World
    Hyperion
    Main Class
    Archer Lv 50
    At this point it is the choose SE make, do they want to keep their 600k subscribers or they want to run a small mmo, my guess would be anyone who play around 6 hours a week will now have 1 character coil ready, turn 1 to turn 4 will takes about 3-10 hours to crack depend on how good your groups are turn 5 will be 1-4 weeks down the line depend how hard you want to push it, so majority of player would reach the end of coil by the time 2.1. Releasing sub top end content will do little to keep the majority happy.
    It is probably too late now but they have to make the choose of either invest to make the dev team bigger, so more content to keep players playing or keep the investment small and hope there are enough player stick around to turn a profit on this game.

    Rightly or wrongly player will expect more consider your turn over is move than 6million a month on this game and even just 5% of that should be enough to fund an other team to work on contents.
    (1)