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  1. #1
    Player
    Aenomaly's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    41
    Character
    Matathias Aenomalus
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Taemek View Post
    They used to release enough content to last over a year once upon a time.

    People who are willing to pay for this garbage today are the reason why the standard of gaming quality has dropped to what it is today. It just gives companies an excuse to milk the cow.

    Anyways, lets not go there. That is another whole topic on it's own.
    The funny thing about this comment is that it is true, once upon a time they used to make mmos have content that lasted for a time. But also the time has changed, most of the player base wants everything right now to be leetzorz to their fc friends so they dont feel insecure about not making the raid this week, because their epeen wasn't long enough...sorry got sidetracked. People and their current desires have changed mmos. Everything needs to be instant gratification for this ADHD culture to survive. So lets start by removing most warp stations/atherite nodes/teles/returns. Just by doing this alone the game would be extended, ah but it wouldn't be fun to most the MOARRRRR culture. Then after all the methods of transports has been limited, raise the level for when we get Chocobo and airship passes. Next make dungeons the primary mode of leveling and FATES an after thought. I remember that a lot of class quests were toned down due to them being too difficult during phase 3. Well the list goes on and on as to what could extend the life of the game, but the culture has changed, the gaming culture that is, but also culture as a whole. Merely a byproduct of cultures need to be at the top the quickest without stopping to smell the roses.

    But then just by saying this most would say, 'Well you don't have to play," or "Go play [insert game here] since it sounds like you would enjoy that more." I mean most don't have the tolerance for discussion as to what may improve, they are so insecure they need to shut down any thought that differs from their own. Honestly they don't want to improve the game they are the reason it will slowly die.

    I agree Taemek, the current gaming culture is really a sad thing.

    Aeno
    (25)

  2. #2
    Player
    GeilLega's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Geil Lega
    World
    Lich
    Main Class
    Gladiator Lv 50
    Yes yes yes. I was thinking this as I teleported around doing fates on another new job last night, I remember playing MMOs where leveling was something I looked forward to because it happened only a few times a week. I remember having to stock up and prepare for a journey and how sometimes spending a day travelling was an accomplishment in and of itself. Unfortunately (IMO) MMOs have changed.

    That aside, please don't seriously raise the "load on instance servers" flag. Seriously. I know everyone on the internet is an expert, but I work on a much larger hosted service than FFXIV, and capacity management is part of service delivery 101. Servers are so cheap there's really no reason not to overbuild, especially with the (likely) ability to virtualize (not everything can be of course, and maybe the DB load from an MMO can't). It's not the excuse of a legitimate company.
    (6)

  3. #3
    Player
    RynaultB's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Rynault Beinon
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Taemek View Post
    They used to release enough content to last over a year once upon a time.
    "Once upon a time" people used to play on PCs that only had HDDs with 10-20 gigs and playing games on DOS. Also games only took anywhere between 500mb-1gb. I remember when Diablo 2 came out and thinking 1.5 gb of a game was crazy talk.

    When MMOs first came out the gaming abilities of the general populous were limited.

    Fast forward to today and most of the MMO players have been playing for a decade or more these players have gotten better at this genre. Because of that content is being consumed much faster now than it was in what some might say was the "Golden Era" of MMOs back in the early 2000s.

    It is true that most MMOs are going towards the feared "Casualization" but its because people don't have time to sit and play for hours and people are better at playing them and thus go through content much faster now than a decade ago.
    (8)

  4. #4
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Xystic View Post
    Because you feel that player housing should come before FC housing does not mean that most people are with you on this issue.

    Other community members obviously do not agree with you on that point in this thread. You have members on both sides. Please keep that in mind before bulking the community with you.
    For starters, FC housing lots will be limited, therefor people will be up poop creek without a paddle if they are not in a FC that happens to be lucky enough to get a lot to build on, then what? Wait for 2.2 for Player only housing? yes makes complete sense.

    Even then, FC housing is a guild house, not a place where people can express their individuality or show off their creativity side.

    If you even remotely think that majority of the games population wants FC housing first over player housing, then you are just wrong.

    Final note, I suggested they release FC & Player housing together, not separately.


    Quote Originally Posted by RynaultB View Post
    "Once upon a time" people used to play on PCs that only had HDDs with 10-20 gigs and playing games on DOS. Also games only took anywhere between 500mb-1gb. I remember when Diablo 2 came out and thinking 1.5 gb of a game was crazy talk.

    When MMOs first came out the gaming abilities of the general populous were limited.

    Fast forward to today and most of the MMO players have been playing for a decade or more these players have gotten better at this genre. Because of that content is being consumed much faster now than it was in what some might say was the "Golden Era" of MMOs back in the early 2000s.

    It is true that most MMOs are going towards the feared "Casualization" but its because people don't have time to sit and play for hours and people are better at playing them and thus go through content much faster now than a decade ago.
    This is a very poor and misunderstood misconception.

    People in general have more time to play and social network across multiple media platforms in todays age. People are spending more time online then ever before. I keep expressing this over and over again. Because of the amount of social media network platforms in place today, if people are not playing this game, they are playing that game and if they aren't playing that game, they are playing another game and if they aren't playing another game, they are playing some other game and this can go on and on. This then is spread across many different platforms of gaming i.e. FPS, RTS, MMORPG, RPG, Indie etc.

    The fact is, people are impatient today. They have no clue how to be happy with what they got or how to enjoy something for what it is and would rather whine and complain to get it changed. Companies in general have run so many pyshc evaluations on how the majority perceive their time spent playing for risk vs. reward today that they know that this WoW clone cookie cutter cow milking mentality will work because all they have to do is sell 2+ million copies of the game (not including revenue from subs) to cover the R&D of the game itself, everything from there is profit. Most games are proven to sell 4+ million copies of the bat due to over hype alone.

    Anyways, as I said, this is another issue in of itself. We should start another thread for that.
    (5)
    Last edited by Taemek; 11-13-2013 at 08:48 PM.

  5. #5
    Player
    Ominoussilence's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Ilistirien Lilisamu
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Taemek View Post
    Bunch of BS about increased social media and Internet availability equating to people actually having more available time to game.
    Just because people have more access to the Internet does not mean they have more available time today than they did onthe early years of MMOs. 15 years ago when MMOs were just barely coming out most players were unpopular teenagers with loads of free time to devote to the sole endeavor of progressing on their favorite MMO. Today a good chunk of the MMO population are adults and/or people who have busy lives and don't have the hours free back to back to burn through the content or the justify the pointless time sinks you used to see in MMOs. If you take a minute and think (maybe even consider how your arguments might be countered) before you open your mouth you'll be much less likely to say something stupid.
    (1)

  6. #6
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    You are correct and the only thing that is going to solve it is if 2.2 Is like a month after 2.1. And to all the white knights please tell me what is going to happen when more than 50% of the population is doing nothing but coils turn1-5 for the next 6-8 months after 2.1? I don't know what the plans for Extreme fights but I doubt they are going to be dropping gear/weapons so I doubt that will be much incentive to run those over and over.
    (11)

  7. #7
    Player

    Join Date
    Dec 2011
    Posts
    165
    My problem with 2.1 is more people are doing well in Coil than they seem to have expected. Which puts CT in a pretty bad position. I'm glad it's coming but there is really no more variety outside of a new tome farming dungeon. Just a previously absent stepping stone to Coil that isn't entirely necessary.

    Also it'll force Duty Finder roulette on sub 100 member FCs which I don't particularly like.
    (4)

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    It matters not here if you class yourself as a casual or hardcore player, the fact is, 2.1 is looking to be released after the New Year and in my honest opinion, with the current content that is here, that is too long to wait and people will start looking for greener pastures.
    The release date is currently "this year," as per the dev blog.
    (4)

  9. #9
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Alhanelem View Post
    The release date is currently "this year," as per the dev blog.
    inb4 December 31st hahaha
    (6)

  10. #10
    Player
    misterrpg's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Hammer Bro
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Babydoll View Post
    inb4 December 31st hahaha
    Knowing SE, they will most likely delay 2.1 for "winter" 2014.

    And if they do.. oh man.. they are going to lose a ton of subscribers.
    (7)

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