Results 1 to 8 of 8
  1. #1
    Player
    Yogarogue's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Arjuna Pandava
    World
    Cactuar
    Main Class
    Lancer Lv 50

    The vulnerability of Jumps..

    I noticed that while using jump the duration of time between when jump is initiated and when the hit is landed you can still take damage, including damage from enemy red area attacks... I feel that during this time the Dragoon should be invulnerable...

    Also, when comes time for patch 2.1 and for PVP to develop, the only gap closer we have is on a 3 minute cooldown... Our other jump abilities either return us to our original position or send us in the opposite direction we're facing. Should this be concerning? Are dragoons going to be a very easily kited pvp class???
    (0)

  2. #2
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    atm, all melee will be vulnerable. You cant hit a moving target.

    They said they will not make jumps invulnerable, however they are speeding up the animation in 2.1
    (0)

  3. #3
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by Yogarogue View Post
    I noticed that while using jump the duration of time between when jump is initiated and when the hit is landed you can still take damage, including damage from enemy red area attacks... I feel that during this time the Dragoon should be invulnerable...


    Couldn't resist, I am sorry and also a bad person.
    (3)
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  4. #4
    Player
    Dire's Avatar
    Join Date
    Aug 2013
    Posts
    74
    Character
    Dire Sin
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Demand Bard nerfs, that solves all melee problems this game has
    (2)

  5. #5
    Player
    CanonRap's Avatar
    Join Date
    Nov 2013
    Posts
    5
    Character
    Lorica Ariadniensis
    World
    Masamune
    Main Class
    Lancer Lv 50
    Should they also make mages invincible while they cast their 3-second spells that root them in place?

    Don't get me wrong, I'd love to get skills with invulnerability frames...

    (By the way, you can always just... look backwards if you want Elusive Jump to go 'forward')
    (0)

  6. #6
    Player
    Sax's Avatar
    Join Date
    Oct 2013
    Posts
    74
    Character
    Saxon Fox
    World
    Tonberry
    Main Class
    Scholar Lv 60
    Quote Originally Posted by CanonRap View Post
    Should they also make mages invincible while they cast their 3-second spells that root them in place?
    I am no DRG, but as a mage, if I find myself in an AoE midcast I can interupt my spell and move out of range (lag be willing) and recast. I could be wrong, but I don't think this is possible mid jump, so you're basically screwed - to which I say, time your jumps wisely or let me be invincible while I cast 3 second spells!
    (0)

  7. #7
    Player
    SilverRhythm's Avatar
    Join Date
    Oct 2013
    Posts
    156
    Character
    Adun Centennial
    World
    Tonberry
    Main Class
    Lancer Lv 50
    I am a DRG, as mentioned in the letter of producer, they will not give the invulnerability for the jumps, it will only make the class imbalance not only for PVE but when it comes for future PVP too.

    What I experience as one of those end-game DRG is definitely the casting animation of the jumps. DRG Jump skills fyi is not affected by Global CD, this makes it that you can actually time the skill usage in between the GCD skills.

    Example, True Thrust --> Power Surge --> Vorpal Thrust --> Jump --> Full Thrust rotation.

    By right we try our best to ensure that we have an action at every second, but the Jump casting animation is too long, by the time my Full Thrust is ready, I am still in the sky just about to land down the attack.

    Besides that the casting animation makes me reluctant to use jump because you don't have enough time to dodge enemy skills. Fixing the casting animation will definitely be a strong boost for DRG in my opinion.
    (0)

  8. #8
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    well, i woud like to be able to move ghost drg during jump that would be awesome
    something like you use jump, your char changes to look like in stealth and you can move around, basically adjusting the landing location
    i mean you are dragoon you can jump into sky, why would you not be able to choose where you land :P
    (0)