I noticed that while using jump the duration of time between when jump is initiated and when the hit is landed you can still take damage, including damage from enemy red area attacks... I feel that during this time the Dragoon should be invulnerable...
Also, when comes time for patch 2.1 and for PVP to develop, the only gap closer we have is on a 3 minute cooldown... Our other jump abilities either return us to our original position or send us in the opposite direction we're facing. Should this be concerning? Are dragoons going to be a very easily kited pvp class???