This isn't a rant about the paper values of skill speed for your theoretical dps.
We already know those values, and while they are low for everyone, those formulas might not be correct, etc etc.
The thing I want everyone to remember is, as long as you are running out of TP, skill speed does 0 for your damage.
You might as well have 400 stat points that don't exist.
Its easy to figure out the reason. TP gain is static (whether you include Invigorate or not).
Whether you do all your dps in 1 second, doing like 10 million dps then petering off, or do your dps over 5 minutes before you drain out, by the time 5 minutes is up you both have done the same dps.
There is an argument about skill speed allows you to get more attacks in per cd.
This is slightly true. However, even for 20 second cooldowns, you have to get to a 2.22 second GCD in order to fit in even one extra attack. That is a pretty huge investment.
As far as I can tell every single TP using class will run out, and some extremely quickly (monks).
This completely negates the value of SS for you.
SS needs to increase resource generation speed. This would actually make it an extremely INTERESTING stat.
Perhaps even remove the effect of SS on actual skill speed. Have it solely increase resource gain. Thus it actually becomes a stat you to stack for certain situations, and removed for others.
SS should do more than absolutely nothing.
Also: the supposed fact that it is a linear reduction in GCD is also extremely troubling, as well as the fact that it does nothing to reduce animation delays.
EDIT: hehe, also remember that because TP efficiency is not constant, and that generally speaking by far the most efficient skills are DoTs, which are unaffected by SS, SS actually actively sabotages your TP efficiency, thus making it not only do nothing, but actually make you do LESS dps than you would normally XD.
Oh wow...hehe.