It's still not the same thing. All my bars are used for my setup, but say I want to switch to a class where I'd like to have hotbars in the middle of the screen for easy proc lookout, I have to change it manually each time (whcih I don't).This is already possible by adjusting the available hotbars and UI items and either hiding or making them visible within the macro using the /hud command
I made a set of macros that load each class and activate the hud elements I want for each.
Some parts are shared but it gives you the ability to clean up your interface.
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