Quote Originally Posted by Vadis View Post
This is already possible by adjusting the available hotbars and UI items and either hiding or making them visible within the macro using the /hud command

I made a set of macros that load each class and activate the hud elements I want for each.

Some parts are shared but it gives you the ability to clean up your interface.
It's still not the same thing. All my bars are used for my setup, but say I want to switch to a class where I'd like to have hotbars in the middle of the screen for easy proc lookout, I have to change it manually each time (whcih I don't).