Quote Originally Posted by odintius View Post
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Your idea could work (if i understand it all correctly. punctuation helps! ) but that sounds like something that would take a ton of time to get implemented into the game. I was kind of just talking about something quicker that could be implemented soon. I just feel that everything in the game (as far as crafting/gathering/materia goes) is tied together and uses basically the same type of system. Materia melding is the only one of those systems where nothing is in play to boost that chance.


First forbidden meld = 41% chance of success.
First forbidden meld with HQ Carbonized Matter = 46-51% chance.

This is all I'm asking for. When there is one slot on an item, and you are going for your 5th materia on it, there should be a super high chance you fail that meld. All I'm asking is give us a way to feel like we are getting more involved with the process as a crafter. Right now I just sit there and hit the button, if it fails I buy more materia.

I don't think this will effect the materia market either. You are still going to need buy a bunch to hit that last meld, but it gives us at least a little more involvement in the process to make it 'feel' like you are helping it out. Even if you really aren't, the illusion that you are goes a long way with most gamers. There will still be ppl that need to use 20 materia to hit the last one, even with this change.