Quote Originally Posted by YanDere View Post
Black Mages CAN Sleep enemies.
White Mages CAN dps.
Tanks CAN dps.
But none of these actions are actually a great gain in speed of the runs.
I dislike the fact that it seems like the only metric to dungeon runs now are how fast you can do them. I can understand that people have done these so many times now, but is going 5 minutes slower really the end of the world?

Anyway, to the topic at hand I'm not really a healer by trade so I think it's been the most difficult role for me to adjust to. Knowing when to cast which spell based on the situation has been what I've had to figure out.

For low level dungeons, there will be a LOT of downtime if your tank knows what they're doing as you won't have to spread cures around a lot and your heals will commonly do 25% or more of the tank's health. These are times where using Aero and Stone / Stone II would be helpful.

Brayflox was the earliest, largest jump in difficulty for me as if you're not CC'ing mobs your tank will take a pretty good amount of damage. This is where I really had to make better judgments concerning when to use Cure or Cure II, when is it actually safe to cast Esuna over curing, stuff like that.

Another interesting fact: I think I used Medica a whole two times up through Haukke Manor. Too many people use this spell as a crutch early on when they could simply top someone off with a Cure and not generate as much threat.

I never plan on being a career healer or anything, but having healed Dzamael Darkhold as the highest level content I've done all I can contribute from my experience is you just have to play smart. Yes, Conjurer/White Mage is primarily a healer but if there's a situation where you really don't need to heal you should be using your offensive skills as it'll make your dungeon run play out more efficiently. Don't be scared to use Repose either unless you're with overzealous DPS or MRD/WAR who are just going to wake up everything with Overpower anyway.