I know on SMN I'll sometimes switch early, if I'm putting on new dots and Garuda still pounding on the old mob.

I know on SMN I'll sometimes switch early, if I'm putting on new dots and Garuda still pounding on the old mob.
I do that when I DPS (BLM), after my last cast if mob only has about 5% life reminding, I would switch to the next mob, most of time the tanks would have killed the mob before i can finish my next cast.
Last edited by baopee; 11-12-2013 at 12:21 AM.
I'm guilty of this alot on BLM. If there's one thing i hate, it's an interrupted cast. And it will happen alot of times that you set off that last fire and the mob is dead before you get it off. For that reason i 99% of the time elect to hop to the next mob at that point rather than waste a CD on an interrupted cast or Scathe. There's the sometimes awkward moment where everyone hops and it stays up for 5+ seconds and i'll just kill it off at that time. That's my rational.
Not really understanding the big deal here. Is this causing you to wipe often or something? I switch early at times to keep from over killing a mob, if I look back and see the mob still alive I tab over and start my next combo and kill him. To me that just makes a little more sense. If that's the biggest problem I had in a dungeon, it would be a lucky DF to me.


It makes sense, especially for caster classes, to switch early, to avoid wasting a GCD casting.
It doesn't make too much sense for melee classes or bards.
Everyone should be multidotting or AoEing anyway, so that should be happening constantly.
If my dots are rolling and I don't have a charge of Aetherflow for Bane, I'll switch targets since it takes 4-5 seconds for my DPS to start rolling and it's a waste for me to put those 4-5 seconds on a mob that'll die in 3.

Alright...i understand the case of not wanting to waste a GDC or whatever...(even though I don't really care about that). Dotting on mobs is also fully understandable and so on and so forth..
what makes no sense to me is switching targets without paying attention to the fact that there is no dot on the first. or not switching back after using your GDC on the second mob. That's just bad playing in my books.
And no, it doesn't result in wiping as has been asked before....but i find it plain annoying if the tank or the healer have to clean up after their DPS.
Perhaps they were making a point that the healer should have had dots on the target, or figure they'd make the healer quit slacking and finish it off... dem lazy healers.Alright...i understand the case of not wanting to waste a GDC or whatever...(even though I don't really care about that). Dotting on mobs is also fully understandable and so on and so forth..
what makes no sense to me is switching targets without paying attention to the fact that there is no dot on the first. or not switching back after using your GDC on the second mob. That's just bad playing in my books.
And no, it doesn't result in wiping as has been asked before....but i find it plain annoying if the tank or the healer have to clean up after their DPS.
Good dps (min max) will do this on purpose. Why? Because it can be super efficient. If theres a 5 pack of mobs (common in WP, sometimes more, even), honestly switching at 10% would be good. The first mob is going to die to 1) dots 2) splash AE damage on the other mobs 3) tank dps (no lol'ing here) or a combination thereof. Instead of spending that extra few seconds on mob #1, you have move frontal uptime on the next mob. Rinse and repeating this can add up.
If you say, so what, its just a few seconds -- then clearly you are not a mix maxer and aren't going to understand.
Some people just want to get through the dungeon.
Some people want to get through the dungeon as efficiently as possible.
as a BLM i find myself doing this very often because i know that the likelihood of my next Fire cast reaching the mob is slimHello there,
I am a bit puzzled about something that I have now repeatedly observed in several dungeons and maybe someone else has an answer to that.
Several times now in several different dungeons have I seen different members of dps classes beating a mob down to about 5% of its life bar. After they reached this magical value, they switch to the next mob in the pack and start beating that one down...leaving the tank and healer...and sometimes the other dps to finish killing the first mob off (if the second dps isn't doing the same as the first dps which I have also seen a lot of times by now).
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