Funny, I see that as a negative. In 1.0 it took time and effort to get to 50. Now you can do it in less than a week.
This is also funny. In 1.0 we did catch shards and catalysts (there were... 9? A lot of different types of catalysts. Each gathering class could get 3). Through fishing's offhand gathering, spearfishing, we could gather pots of dye for 1.0's primitive dyeing system. The fish were also more useful, in that there were more recipes (for CUL and ALC), and tonnes of different fish could be "cracked" into shards and crystals through alchemy. I still have around 15 stacks of indigo herring on my retainer, because in 1.0 they became lightning crystals, which were needed to crack fish into crystals and shards. Also, it was possible to catch more than one fish at a time back then. Some fish had hardcaps of 1 fish per catch (N. and S. pike), but most had 3, 4, or 5 as the limit. When hamlets came out, Young Indigo Herring had a possible catch of 10 fish. That's the only reason I still have 54 stacks on my retainer.
A lot of people didn't like 1.0's fishing system, but I much prefered it simply because there was actual interactivity. Back then you'd choose your bait (they were important in 1.0 as well, not sure why Yoshi is trumpeting that they're super important now), choose your depth (this would increase chances of catching certain fish), then cast. Sometimes you'd get a nibble, which you'd Wait on. When you got a Bite you'd Jig, and then you were presented with a slice/pie meter thingy with a ball moving left and right over the pie slice. You could jig in 5 directions (full left, mid left, middle, mid right, and full right), and you'd get messages based on how it was going, like "The fish is pulling on the line" or "You can't quite reel it in yet." Based on the messages you'd jig in another direction or the same spot, and eventually you'd get a fish.
Fishing got hit the worst by Dalamud, and it seems Yoshi just doesn't care to bring us back to... If not glory, then at least being worth playing.



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