I am taking all DoL and DoH to 50 EXCEPT fishing, becuase it appears to be significantly less useful than everything else.
CUL is very easy to level without fish. Chamomile Tea, Cornmeal, Apple juice.
I am taking all DoL and DoH to 50 EXCEPT fishing, becuase it appears to be significantly less useful than everything else.
CUL is very easy to level without fish. Chamomile Tea, Cornmeal, Apple juice.
Fishing is also one of the fastest classes to level if you fish at the right spots, not counting buying leve turn ins for crafting classes (which you could technically do for Fishing as well), so might as well level it anyway, heh. It was my last non-combat 50 by a long shot as well, though.
It's also useful for spiritbonding crafting jewelry while leveling it (probably also at cap, provided you can find something worth fishing) - seemed significantly faster than spiritbonding with Mining or Botany but I wasn't too scientific in my observations. Especially if you can still use level 1 crafting materia for melds due to how fast the low level stuff spiritbonds.


I started fishing last weekend. So far the only positive aspect I have seen is that leveling is quite fast. Besides this, only negative aspects as far as I am concerned. :-(
Far too many fishes, too much randomness and spot searching, little chances to hunt for a particular fish, no value on the market (I am Level 29, might change in higher levels), only a few fishes are needed from the Cook and the Alchemist, Free company and leve quests take forever compared to Miner or Gardener quests.
The by far worst moment is the fishing itself. The waiting time before your Gamepad starts vibrating is killing me. I guess it is the equivalent of the time the other DOL need to make their 4-5 strikes on a node but having to stand still and waiting for that moment is beyond boring and I dumped my baits more than once missing that moment. I know fishing in real Life takes long and can be boring but this is a Game ffs. Do you really want people to stand still all the time waiting and call it a mini game?
So far I was quite ambitious with my DOL and DOH. It took several weeks to gear them up with 100% HQ items, not to speak of spirit bonding to insert Materia. The Fisher in oppisite will be brought to 50 and left alone with his white items because I can't be arsed to care for him. He gets a lot HQ fishes anyways and has zero skills to make fishing interesting and less of a hazzle. Gathering more than one fish at once like Gardener or Miner can do with skills? Nope. Raising HQ chance? Nope. Catching something besides fishes (like shards, Carbonised Materia or colors for dying)? Nope. Too many nopes for the fisher imo. So far the most boring DOL class I have played with almost zero Fun. Glad I did not start with him, otherwise I might have lost interest in DOL classes directly.



Funny, I see that as a negative. In 1.0 it took time and effort to get to 50. Now you can do it in less than a week.
This is also funny. In 1.0 we did catch shards and catalysts (there were... 9? A lot of different types of catalysts. Each gathering class could get 3). Through fishing's offhand gathering, spearfishing, we could gather pots of dye for 1.0's primitive dyeing system. The fish were also more useful, in that there were more recipes (for CUL and ALC), and tonnes of different fish could be "cracked" into shards and crystals through alchemy. I still have around 15 stacks of indigo herring on my retainer, because in 1.0 they became lightning crystals, which were needed to crack fish into crystals and shards. Also, it was possible to catch more than one fish at a time back then. Some fish had hardcaps of 1 fish per catch (N. and S. pike), but most had 3, 4, or 5 as the limit. When hamlets came out, Young Indigo Herring had a possible catch of 10 fish. That's the only reason I still have 54 stacks on my retainer.
A lot of people didn't like 1.0's fishing system, but I much prefered it simply because there was actual interactivity. Back then you'd choose your bait (they were important in 1.0 as well, not sure why Yoshi is trumpeting that they're super important now), choose your depth (this would increase chances of catching certain fish), then cast. Sometimes you'd get a nibble, which you'd Wait on. When you got a Bite you'd Jig, and then you were presented with a slice/pie meter thingy with a ball moving left and right over the pie slice. You could jig in 5 directions (full left, mid left, middle, mid right, and full right), and you'd get messages based on how it was going, like "The fish is pulling on the line" or "You can't quite reel it in yet." Based on the messages you'd jig in another direction or the same spot, and eventually you'd get a fish.
Fishing got hit the worst by Dalamud, and it seems Yoshi just doesn't care to bring us back to... If not glory, then at least being worth playing.
Last edited by LlenCoram; 12-11-2013 at 01:04 AM.

There are so many fish with no use at all, no crafting or anything. This should be fixed.
I agree they should fix Fishing. I enjoy it very much and would like to get some use out of it. I hear that they are worried about botting. Maybe SE can change the way fish are caught... Maybe have a random sequence of keys\buttons that need to be pressed when the fish is caught on the line. This sequence will always be random and would make almost impossible to bot? Or maybe not, I'm just giving this a quick thought. Dont know to much about botting... and it probably would be odd for SE to implement some sort of randomized button\key sequence.


As far as profit goes, I think Fishing is fine.
If I want to use Botany and Miner to make money, it's pretty much something I have to constantly focus on, running from node to node and traveling around a lot for Unspoiled Nodes. Fishing, on the other hand, I can do while reading. I don't need to focus at all outside listening for the prompt to Hook. It might not make money as fast as Botany and Miner, but it requires next to no effort; it's how I make money when I want to relax, instead of frantically running around Eorzea.
Only thing I wish they'd do is add competitive fishing, something to focus on which isn't profit related. Right now the most we can do is compare Personal Records, which is kinda... Meh...


All fish have a value in the system. There might be an issue with the measure of obsolete and the quick nature of it. Many fish are a victim of that but I can't find inventory to save them anyway. It's easy to throw them away.
I'm not saying I don't want processed shards back. I do, I hate shard grind but for fishing I suspect we might end up seeing a vendor exchange system for shard to fish. It's very likely we won't ever see the Alch recipes brought back.

Bring back reading/analyzing sweat! lol
don't think i enjoyed it back then but I misse those bronze subligar pulls as well lol
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





