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  1. #1
    Player
    ShadowlessSword's Avatar
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    Nov 2013
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    14
    Character
    Shadowless Sword
    World
    Tonberry
    Main Class
    Miner Lv 50

    How to HQ repeatable leve quest item rotation

    Hi. Currently I got lvl 50 culi, lvl50 gsm, and lvl 15 for all the other job. Now I wanted to max my armorsmith using those repeatable leve lvl 20-50 (the rotation that is, from all the cross class skill) I am a real noob when in crafting as I got those 2 lvl50 by buying hq item and hand them in crafted by a fc member charging 200gil under cut market. Now I want to do by myself. Any pro crafter want to help plz. Mind my spelling, typing on the phone.
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  2. #2
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    There is no set rotation that will guarantee you HQ as you are leveling up.
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  3. #3
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Triple turn in leve start at 25. If you have everything to 15 and Steady Hands II all the RnG cruelty is gone.

    button mash everything to 25 and forward prepare the items you know you will need for the triple turn in items. The level 45 triple turn in is High Mythril Armor. Mythril Plates and Electrum Ingots. If you have Gsm to 50, the electrum Ingots aren't going to be a problem. The Mythril plates can be HQ'ed with HQ Mythril or you can wait for 44 Armorsmith to start making them. If you have the main hand, off hand updated to their level you won't find Mythril Plates to be very hard to HQ at 44.
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    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  4. #4
    Player
    Lemon8or's Avatar
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    Aug 2013
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    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ksenia View Post
    Triple turn in leve start at 25. If you have everything to 15 and Steady Hands II all the RnG cruelty is gone.
    Uhm no, tripple turn-in starts at 20. For armor, it's either iron clad bronze buckler in town or iron celata in quarrymill. But yeah, unless you have byregot's blessing from Carpenter 50 (even then might not be enough), you're going to have to deal with RNG.
    (1)

  5. #5
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Not guaranteed, but I'd usually get at least 7 of my items HQ'd for a triple turn-in leve by doing this, even if all materials used were NQ:

    Comfort Zone > Inner Quiet > Steady Hands > Waste Not > Hasty Touch spam, refreshing buffs as necessary. Tricks of the Trade on Good conditions. Repeat until you have enough durability left to do a Innovation+Great Strides > Standard/Advanced Touch and safely finish your Synth. Again, not guaranteed, and the high amount of cross-class skills means you really won't get everything needed until like lvl30 or so, depending on the DoH being levelled.

    I use a slightly different rotation for my high level crafters, though. Maybe it's worth trying while levelling?

    Comfort Zone > Inner Quiet > Steady Hands > Waste Not > Basic Touch*4 > Steady Hands > Basic Touch*2 > (Refresh Steady Hands if using Ingenuity) Great Strides > Innovation > (Ingenuity) > Byregot's Blessing > Finish Synth

    Considering you have Steady Hands II, you could skip the frustration of having several Basic Touches fail. I suppose the only issue here is that it's quite CP intensive (and still reliant on cross-class skills), which might not work at lower levels due to poor gear. And of course, Byregot's Blessing being a pain to get, but I suppose it can be replaced with Standard/Advanced Touch, even if they're quite a fair amount worse. Also, the second Touch spam amount can vary, depending on how many synths are required to finish the item. On a 80 durability item, you could for example squeeze in a third Touch if you can finish the item in just two Synths.

    P.S: Naturally, the skills used might need to be modified because of CP shortages or not having them. They're just rough outlines of what I used to do and what I currently do.
    (1)
    Last edited by Raminax; 11-12-2013 at 08:03 PM.

  6. #6
    Player
    Kyronex's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Kyronex Zero
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Build up Inner Quiet stacks with Steady Hands II + Hasty Touch. Repair durability when necessary and your highest touch on Excellent and throw in Innovation/Great Strides here and there.
    (1)

  7. #7
    Player
    ShadowlessSword's Avatar
    Join Date
    Nov 2013
    Posts
    14
    Character
    Shadowless Sword
    World
    Tonberry
    Main Class
    Miner Lv 50
    So I got my carpenter lvl 50. Now I got lvl 50 crp, gsm, and culi. Lvl 15 for the rest. What 4 cross class skill I use for the lvl 20 armorsmith repeat level *(Iron Celata). What are the priority/rotation to get it hq if I got all gear up to date.
    (0)

  8. #8
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by ShadowlessSword View Post
    So I got my carpenter lvl 50. Now I got lvl 50 crp, gsm, and culi. Lvl 15 for the rest. What 4 cross class skill I use for the lvl 20 armorsmith repeat level *(Iron Celata). What are the priority/rotation to get it hq if I got all gear up to date.
    HQ your parts. 2 Plates and a Rings. 5 Ingots. Times 9.

    You can try and RnG them using Hasty. I find it's no less time consuming to simply HQ it.
    With HQ Parts simply using up all your CP in steady hand backed touch will get it to 100% and as you level in to the next area you need less HQ. At 24 you could do them with a 1:1 HQ/NQ Plate, maybe even an NQ ring. It's raw number crunching.
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  9. #9
    Player
    Buttenz's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Myralina Zaria
    World
    Balmung
    Main Class
    Marauder Lv 50
    I found that while leveling CRP to 50 that triple HQ turn ins are a significant waste of materials; shards and raw mats.

    I opted for doing the highest experience leve that was available, doing HQ turn ins. This will cost more leve allowances but will reduce your overall cost per turn in associated with triples.
    (0)

  10. #10
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    I don't know about that. While it's true that those triple turn-in leves have always been inefficient in terms of materials, you have to keep in mind that the pure Exp from just crafting for them is quite sizable as well. Just today I was receiving a bit above 6'000 Exp for every HQ Acorn Cookie I made. That's 54'000 Exp, plus some extra for the odd failures I had due to some unlucky streaks with Basic Touch (But Steady Hands II now, oh yes <3). Combine that with the 180'000 Exp for a full turn-in... That's quite a fair amount of Exp to reap, even with the increased quantity of materials required!

    Quote Originally Posted by ShadowlessSword View Post
    So I got my carpenter lvl 50. Now I got lvl 50 crp, gsm, and culi. Lvl 15 for the rest. What 4 cross class skill I use for the lvl 20 armorsmith repeat level *(Iron Celata). What are the priority/rotation to get it hq if I got all gear up to date.
    Try something like this for the Iron Celatae (I think they were 70 durability?):

    Inner Quiet > Steady Hands II > Waste Not > Basic/Hasty Touch*4 (As much as CP allows, leave the 74 required for your Quality nuke) > Steady Hands II > Basic/Hasty Touch (2 if you can finish the item in 2 Synths, just once if you need 3 Synths) > Great Strides > Innovation (if Good/Excellent, just go to Byregot's Blessing immediately) > Byregot's Blessing > Finish Synth.

    The combo should cost 198 CP without any Basic Touches. Problem is that there's 5 cross-class skills there, and I don't know what to drop. -_- Mayhaps Innovation can be skipped until 25? It would add an extra Basic Touch to the rotation. Feel free to modify and experiment. This is how I've been making HQ stuff since lvl28 (full Silver accessories, full Velveteen clothes, keeping tools HQ where I can) as a Culinarian at least, minus the Steady Hands II bit until recently.
    (0)

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