Too bad just hardcores and just casuals make everything ridiculous. There is something called balance. And it does not take a genius to realize that tipping the scales help no one here.To bad hardcore people are what hypes a game and keeps it alive. Casuals kill games when they are listened to. Every new mmo after wow has been killed cuz dev's/game designers think its better to listen to casuals and make new hair styles then to listen to normal/hardcore gamers who tell them end game is were the money is /nuff said
Problem is design and planning, Little to no balance when they are making the games in regards to end-game. I can list a ton of mmo's that got released with little to no end-game that failed. End-game is what they should plan first not come as a after thought. How can so many mmo's hit the market and fail without companys learning from theres and others mistakes. blows my mind everytime
They need to plan everything not just the trip to end game, or the end game. Awesome end game, crap to get there, loss of subs. Awesome trip to end game, crap when you get there, loss of subs. I would also like to note that having end game content does not correlate to Hardcore vs Casual. As it stands, there is plenty of casual content in game. But hardcores lost their bit of content when BG cleared twintania, and everyone cried for nerfs to twisters.Problem is design and planning, Little to no balance when they are making the games in regards to end-game. I can list a ton of mmo's that got released with little to no end-game that failed. End-game is what they should plan first not come as a after thought. How can so many mmo's hit the market and fail without companys learning from theres and others mistakes. blows my mind everytime
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