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Thread: 2.1 Delayed?

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  1. #1
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Pellegri View Post
    Silly list snipped
    1/2. That's it?
    3. I still do primal DF for fun (read: Holy crap fun in a game) and to help people who are still needing them.
    4. If you're only playing for myth that's your fault. I enjoy helping people through content as well as running the 15-47 dungeons (yes they still exist).
    5. I have 4 relics and plan to get them all.
    6. You're complaining about no content and you haven't even finished Coil.
    (4)

  2. #2
    Player
    permbanned's Avatar
    Join Date
    Oct 2013
    Posts
    138
    Character
    Lazy Cat
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Starlord View Post
    1) Wanderer's Palace
    2) AK
    3) Hard mode Primals ( Garuda/Titan/Ifrit)*
    4) Tomestones of Philo/Mythos
    5) Relic Reborn Quest ( For all of the DoW and DoM Jobs)
    6) Coil
    Let's be realistic here. You can merge #4 with 1 and 2 and then merge #3 with 5 and you're left with this:

    1. WP
    2. AK
    3. Relics
    4. Coil

    Actually, what the hell. Why not just merge AK and WP together since they're basically the same exact thing, so really it's

    1. WP/AK
    2. Relics
    3. Coil

    Let's go even further now.

    1 you can farm as much as you want for entry level dungeon gear and 8-10 times per week for ilv90 gear (which is retarded that it comes from here, but that's a whole 'nother can of worms). Anyway, let's move on.

    2 is not as much content as you make it out to be. There are 9 relics and each relic takes 3 hours to obtain for a total of 27 hours of content. Once you're done this content means absolutely nothing to you anymore. Primals themselves are pointless to farm because of how easy and quick it is to get relics so I don't even see why you mentioned them.

    And that leaves us with number 3, coil. 5 turns, 4 of which have something to kill and all of which can be cleared in an hour if you're good, not to mention you're locked out until the weekly reset once it's cleared.

    So in reality you have 27 hours of relics, 1 hour of coil per week and as much WP/AK as you can grind until your eyes bleed.

    This is hardly what anyone in their right mind would consider "a lot of content."
    (12)
    Last edited by permbanned; 11-12-2013 at 12:48 AM.

  3. #3
    Player
    Masked's Avatar
    Join Date
    Oct 2013
    Posts
    63
    Character
    Masked Mayhem
    World
    Siren
    Main Class
    Warrior Lv 60
    Quote Originally Posted by permbanned View Post
    This is hardly what anyone in their right mind would consider "a lot of content."
    The reality is, that it isn't that much content...It's actually very very little content.

    I realize this is a new game and a "fresh launch" but, the reality is that after you finish 1/2 classes, you've run AK/WP over 100 times...AK got boring after the 10th time...And WP got old after the 2nd run...So, what's left? Get your relic...FC's can Relic you within 2 hours...Okay, now what's left? Grind AK/WP to finish. Okay, now what's left? Coil. After 3 weeks of coil, you get it down to 1 night.

    Okay, now what's left? Nothing because farming Myth just became trivial and coil only takes 1 night.

    There's genuinely not enough content right now to keep me playing...And the lag...Oh, the lag...How I love thee.
    (4)

  4. #4
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by permbanned View Post
    Why not just merge AK and WP together since they're basically the same exact thing, so really it's

    1. WP/AK
    2. Relics
    3. Coil

    This is hardly what anyone in their right mind would consider "a lot of content."
    Thanks you, I was beginning to think people actually believed that list of 5. Doing a relic quests basically means you are doing 1 and 2 . since it just takes you through instance and primal fights. saying Tomes is a form of content is like saying Gil is endgame content. It is currency, not content. I don't care what anyone thinks, 2 instances is not enough. Coil is definatley not hard enough to last a whole nother patch. Twintania may be, but twintania is not all of binding coil. Crystal tower better be longer to make up for the difficulty downgrade, i hope it is still hard. PvP better have more than a circular room of nothing but killing.
    (5)
    Last edited by Tobalito; 11-12-2013 at 12:50 AM.

  5. #5
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by permbanned View Post

    So in reality you have 27 hours of relics, 1 hour of coil per week and as much WP/AK as you can grind until your eyes bleed.

    This is hardly what anyone in their right mind would consider "a lot of content."
    Thats 4 hours a day, 7 days a week worth of play.
    Regular people don't get to play much more than a few hours a day, and sometimes not even consecutively.
    Game shouldn't revolve around the top tier raiders, but neither should it revolve around the regular players. A healthy balance needs to be struck.
    (0)

  6. #6
    Player
    Tobalito's Avatar
    Join Date
    Jun 2012
    Posts
    131
    Character
    Demitra Omnis
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Sylve View Post
    Thats 4 hours a day, 7 days a week worth of play.
    Regular people don't get to play much more than a few hours a day, and sometimes not even consecutively.
    Game shouldn't revolve around the top tier raiders, but neither should it revolve around the regular players. A healthy balance needs to be struck.
    While i agree with permabanned. I also agree with this statement so much. The problem is its hard to tell people or explain this to them. So many people want to do every little thing to rush Twintania down, you would think they realize the second they do that is the second they all quit... but no....
    (0)

  7. #7
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    They need to design something ala sea/sky so we can have things to do.
    I'm just going to point out that Sky was released in Rise of Zilart expansion. Sea was released in Chains of Promathia expansion.

    Yes, when FFXI Came to NA, RoZ was included. Presumably however, NA wanted to get the game at the same time as JP. Yay we have it! not as much content is in the game as when they would release a first expansion. Really, tough Beans.

    Also, FFXI was modelled off of EQ (The most successful MMO at the time)
    FFXIV: ARR is modelled off of WoW (The most successful MMO at the time)

    The type of content is very different. That's a different discussion however, which has been beat to death.
    (3)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  8. #8
    Player
    Berezo's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    142
    Character
    King Koopa
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Mishini_Dracoto View Post
    I'm just going to point out that Sky was released in Rise of Zilart expansion. Sea was released in Chains of Promathia expansion.

    Yes, when FFXI Came to NA, RoZ was included. Presumably however, NA wanted to get the game at the same time as JP. Yay we have it! not as much content is in the game as when they would release a first expansion. Really, tough Beans.

    Also, FFXI was modelled off of EQ (The most successful MMO at the time)
    FFXIV: ARR is modelled off of WoW (The most successful MMO at the time)

    The type of content is very different. That's a different discussion however, which has been beat to death.
    Apparently it needs to be beaten more because releasing a new raid every 2 patches won't bring success. We have played mmo's that have followed that path for 10 years now. Enough is enough, we need something different. XIV will not thrive if it just copies the WoW patch model.
    (0)

  9. #9
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    I love these forums. Placing titles like 'White Knight', 'Hater', and 'Troll' on people.
    Nothing is ever good enough or out fast enough.
    People 'speed running' content to minutes, then complain have nothing to do.
    People who have no idea about design or large scale coding, telling SE how to do things.
    My personal favorite, people looking for a reason for this game to fail, so they can go "I told you so".

    This forum is the internet at its finest.
    (10)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  10. #10
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Fact:
    -Hardcore MMO Raiders will consume content faster than it is possible to create.

    Lets try this. SE makes a new Raid harder than Coil every 2 weeks.
    Hardcore FC Raiders will create grueling raid timetables in order to be the first to clear each one before the next one is released.
    Result? members of said FCs will become burned out on the game, or potentially cost these people their personal lives.

    You can't make quality content without time.
    Time is something MMO's have a lot of. People need to understand that and stop rushing through everything.

    Personally, I'd much rather look forward to big updates with a lot of different things for people to do. Incredibly short tiny updates that only add things for the top 5% of players isn't exactly a good idea.
    Even if you rotated the content coming out for raiders and normal people, the raiders would cry that the casuals are ruining it for them.

    Imagine the stress on the Developer Team to make quality content in such short bursts.
    (6)

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