"casuals" i dont care.

"casuals" i dont care.
"hardcores" i don't care.
Good thing that Yoshi listens to casuals more than hardcores.
To bad hardcore people are what hypes a game and keeps it alive. Casuals kill games when they are listened to. Every new mmo after wow has been killed cuz dev's/game designers think its better to listen to casuals and make new hair styles then to listen to normal/hardcore gamers who tell them end game is were the money is /nuff said


Too bad just hardcores and just casuals make everything ridiculous. There is something called balance. And it does not take a genius to realize that tipping the scales help no one here.To bad hardcore people are what hypes a game and keeps it alive. Casuals kill games when they are listened to. Every new mmo after wow has been killed cuz dev's/game designers think its better to listen to casuals and make new hair styles then to listen to normal/hardcore gamers who tell them end game is were the money is /nuff said
Problem is design and planning, Little to no balance when they are making the games in regards to end-game. I can list a ton of mmo's that got released with little to no end-game that failed. End-game is what they should plan first not come as a after thought. How can so many mmo's hit the market and fail without companys learning from theres and others mistakes. blows my mind everytime


They need to plan everything not just the trip to end game, or the end game. Awesome end game, crap to get there, loss of subs. Awesome trip to end game, crap when you get there, loss of subs. I would also like to note that having end game content does not correlate to Hardcore vs Casual. As it stands, there is plenty of casual content in game. But hardcores lost their bit of content when BG cleared twintania, and everyone cried for nerfs to twisters.Problem is design and planning, Little to no balance when they are making the games in regards to end-game. I can list a ton of mmo's that got released with little to no end-game that failed. End-game is what they should plan first not come as a after thought. How can so many mmo's hit the market and fail without companys learning from theres and others mistakes. blows my mind everytime





I'm still going with 2.1 in December.
11/22 - P.Letter X
12/9-12/20 P.Letter XI
12/20-12/27 2.1 release
would still be within this year... lol orz


I love how everyone says there is nothing to do with gil as if they have too much, or there is not enough gil in game aka economy crash.
I also like how people do not understand that gil is for convenience. Someone else has gone through the effort of creating/farming to craft gear. Spend your gil on this to gear a second class/job. Or you could buy the HQ mats and use them for crafting turn ins. Or you can buy mats and level you crafting off them. There is a ton of things to spend gil on that isn't frivolous.
TLDR: If you don't see use in gil, you're doing it wrong. and dumb.
Those saying that CT is "easy" by definition just because its an option in DF. I'd like to remind you the nightmare of DFing Titan HM. Yeah.

Except I said that Titan isn't "hard". People go in there undergeared, unexperienced and can't/won't dodge, making it look harder than it actually is. It's not the DF's fault by itself, as that fight definitely CAN be done with the standard DF setup.. My FC got Titan down with a setup that the DF would have given us. 2 tanks, 2 healers, 4 DDs. I was WAR on that run for my 3rd relic and DPSed. And NO, not all of us were with relics. After all, some needed to complete their relics.
And I didn't say CT would be "easy", I said it would be easier than Coil.
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