Quote Originally Posted by Abriael View Post
Effects that have to be calculated are normally more hardware-intensive than fixed effects.

They have made plenty amends. I guess for some haters it'll never be enough.
Hardly. It amazes me how inefficiently the game engine runs, if anything that's why these better ideas couldn't be implemented (or SE reasoned away their implementation) because the engine was already taxed so heavily despite having fairly mediocre graphics.

Yeah, the character models are pretty. Everything else is extremely bland.