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  1. #1
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    449
    Quote Originally Posted by Esmian View Post
    Pretty sure it won't be in by 2.1. Actually I think the people behind character design don't even want vanity at all because they want the characters in jobs to have a very specific look and vanity slots act against that.
    Thats pretty contradicting.
    (0)

  2. #2
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    2.1 changes I'm psyched about

    1. Vanity items - I'm praying they unlock everything for appearances.
    2. Dungeon XP boost - I think scaling the dungeon exp up as you increase in level would go a long way. As it stands, going into Haukke Manor at 28 gives you nearly a third of a level each run, but by the time you're trying to get past level 31 it's a long slow haul. A little smoothing out of that curve would be appreciated.

    As for FATEs, I like FATEs when done properly. Smaller group of 4 -8 randomly jumping together. When 40 people swarm one area, that cannot possibly be what was designed. If they ever actually set up the FATE's so that they become more powerful the more players are in an area to give the intended level of challenge those FATE swarms are going to be in for a world of pain.

    Anyone have any news on the whole "chocobo while in DF queue" thing? I'd really love that to be available sooner rather than later.
    (0)

  3. #3
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    My view is irrelevant, I'll play this till it dies and I won't let go of my faith in SE until they fold. Because somewhere in that company they have the magic to give me a First MMO FFXI experience and I'm not going to miss it when/if it comes out.
    (0)

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