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  1. #1
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80

    Anyone feel that Odin should have it's own little dungeon?

    Out of curiosity, does anyone think that Odin should be a final boss in a large dungeon like Crystal Tower which will be hosing all FF3 bosses?
    (4)

  2. #2
    Player
    TychoCelchu's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    110
    Character
    Cyrus Skywalker
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    I would love that. Would make the pain of fighting him worth it.
    (0)
    If history is to change, let it change. If the world is to be destroyed, so be it. If my fate is to die... I must simply laugh

  3. #3
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Odin and Behemoth, definitely. We need this to be a dungeon. 500 people rushing him makes it no challenge at all, except a challenge to see him and your party
    (0)

  4. #4
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Seeing that I could not even see Titan last time he spawned, then encountered an error, got logged out then "World is currently full" message....Yeah... I would like that
    (0)

    Larek Darkholme @ Ragnarok

  5. #5
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    yup

    them being a fate is so disappointing
    (0)

  6. #6
    Player
    aray0002's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Tzar Uck
    World
    Coeurl
    Main Class
    Lancer Lv 50
    I think they should make them both a Beastman Coin Instance : This would mean you earn Beast Coin drops from different type Beastmen and then when you saved up enough you can pay those coins to a Place Holder / Instance and you could fight him Solo or with Team depending on the amount of Beast Coins collected.
    (1)

  7. #7
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Odin is free, you can't lock him up or chain him down. Grant him his space, more the merrier so he can "Zam" more bodies! Gwahahahaha!
    (1)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  8. #8
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Odin has a back story in the Shroud. It's a level 47-49 quest line. You learn more about him and why he wonders the Shroud relentlessly. The area in South Shroud I think Uruth's Gift and path to the area would make excellent dungeon areas for an idea of how to design it in a way.
    (0)

  9. #9
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    While the design of FATES is horrible, I still like the idea of Odin and Behemoth as world bosses, but due to the way FATES work, it's more of a ZERG and crash the system. On my server, Behemoth has been going down in usually 2 minutes once he reaches the cliff, and that's with the vanishing act he does, and it's because too many people are showing up. FATES are open to all and they want eveyrone to join them to have fun, but I think maybe instead of them being FATES, they should be world bosses and like other MMO's do with world bosses, you need a party/alliance to beat them and only this party/alliance can fight them, not make them targettable to anyone, just who starts the fight. That is how it was done in Final Fantasy 11, and the only complaint was really to that, some people never had a chance to fight him because he was always campped.

    But if you look at WoW the way they did World Bosses in MoP, that way kinda worked, and that is design that should have been followed. Yes at first, people would have trouble fightning him, but just like WoW, after a bit those world bosses are left to roam for a while now, until guild decides to fight him.

    Right now, the whole FATE system is a mess, and it really has to do with the amount of reward you get for them, the ease of the FATEs themselves, and the amount of people who participate at once in a giving fate, or giving zone and do not use the other zone's at all.

    SE needs to just address the whole FATE system itself. They need to pull Odin and Behemoth out of FATES and turn them into world bosses instead, and also remember, this Friday the new FATEs start, I'm really curious if we are even going to be able to see Lightning while we fight whatever we are suppose to, or is she going to be MIA because of the holy/shadow flare/burning arrow/(insert graphical AOE) spam?
    (1)

  10. #10
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I think it should be handled like chimera. you can see him open world, but when you get near him you get taken to an instance. Maybe add an auto-grouping feature
    and make it alliance content for 24 people. roll him out in 15 minute blocks between servers. ie. pops on Goblin, 15 minutes later hyperion pops on, ect.. that way the
    instance server don't get hit too hard.
    (6)

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