Quote Originally Posted by silentwindfr View Post
i think i will make myself a couple of enemy, but i feel that the ilevel too high destroy the dungeon 50.
a lot of player, because of a huge difference in ilevel with the dungeon, loose the edge and play worst than new player that come there for the first time.

we see too come out speedrun from the V1 (Wanderer Palace with blm where you gather everything and blast it), i'm kinda sure a lot of player from the V1 was hating this and was why the timer reward was take out.

i wonder if put an ilevel sync on some dungeon mustn't be done for keep the challenge from this dungeon.

i means coming in Wanderer palace with a toon equiped full ilevel 70-90 it's like go there with a toon level 70+.

people are always complaining about the challenge, but maybe put a ilevel sync on the dungeon 50 is a good solution.
I think this would be a good idea, but ONLY for the doody finder groups, pre-made FULL groups shouldn't be affected. If any member is found with doody finder, gear sync the lot of um.

Personally, I hate gear requirements for content in any game. But in games that revolve around gear instead of skill, I can see the need for it.