While I personally support this idea, I think the majority of players won't. Even when there are more ways/dungeons to get myth in 2.1, I'm sure ppl will still trying to find the most efficient one and run that 1000+ times.

But I just thought about another idea, how about make tomes drop proportion to each player's average iLevel? So ppl can choose to speed run dungeons with good equipments but get less tomes per run, or do normal run with suitable equips and get more tomes.

Of course then there need to be a most optimised iLevel, e.g. iLevel 55 for WP, so ppl won't try to go there with some lv1 equips and get 1000 tomes per run.