Results 1 to 8 of 8
  1. #1
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    [To the Devs] We need Mentor System with extra benefits To encourage dungeon runs

    To encourage dungeon runs and lower FATE power leveling

    Mentor system should give the mentor these bonuses:

    Mentor takes 0 durability when in dungeon with discipline

    Mentor can use all level 50 skills

    ================================

    Discipline takes extra exp when parties with mentor in dungeon

    ======================================================

    discipline graduate when hits level 40 or 49 your pick so they dont abuse 0 durability at level 50 dungeons


    Mentor gets 1 mythology on dungeon completion

    discipline gets 1 philosophy on dungeon completion
    (0)

  2. #2
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    All level 50 skills? That's just asking for carry runs.
    (1)

  3. #3
    Player
    realmreborn's Avatar
    Join Date
    Aug 2013
    Posts
    186
    Character
    Big Butcher
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by gamesmart View Post
    All level 50 skills? That's just asking for carry runs.
    they get lowered stats
    (0)

  4. #4
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by realmreborn View Post
    they get lowered stats
    That still doesn't change anything when you can have a BLM throwing out Flare after Flare.
    (1)

  5. #5
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    sigh, I reported you, I hope they stop you from posting new d***a** opinions whenever you are bored. Feels like freaking bot spam ranging from end of the world threads to "Do what I want or ded gaem".
    (2)
    Last edited by NeoAmon; 11-11-2013 at 05:07 AM.

  6. #6
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    SE is already giving people a reason to run low-level dungeons by giving max-level players tomestones.
    (1)



  7. #7
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by realmreborn View Post
    To encourage dungeon runs and lower FATE power leveling

    Mentor system should give the mentor these bonuses:

    Mentor takes 0 durability when in dungeon with discipline

    Mentor can use all level 50 skills

    ================================

    Discipline takes extra exp when parties with mentor in dungeon

    ======================================================

    discipline graduate when hits level 40 or 49 your pick so they dont abuse 0 durability at level 50 dungeons


    Mentor gets 1 mythology on dungeon completion

    discipline gets 1 philosophy on dungeon completion
    It's him again... Move along, nothing to see here.

    (2)

  8. #8
    Player Risae's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    483
    Character
    Risae Nyan
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    And, who exacly is going to pay for that? topkek, as if the devs have ANY time to waste for stuff like this.
    First comes the content, then something nobody needs.
    (0)