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  1. #111
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    295
    Add a text command to kick players without a proximity requirement. This is the only thing needed now to solve this thread. The other features to chat in channels /L1 /L2 etc and to have a fancy UI are not important right now. This small feature would solve the hundreds of comments listed here and make linkshell management much easier.
    (2)

  2. #112
    Player
    Zenge's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    36
    Character
    Relani Scion
    World
    Balmung
    Main Class
    Botanist Lv 50
    Can't let this thread get lost beyond the pages.
    I agree with Tachi, we also need ways to communicate with other linkshells without going into our menus and click on a linkshell that I want to chat with. Another issue about chatting with multiple linkshells is when I was crafting: I have to finish what I had started, exit synthing, go to menu, go to linkshell and click on the name, then go back synthing again until I have to respond to another chat from a different linkshell. It's really annoying to do all those steps just to chat.
    (0)
    Go crawl into a hole and burn

  3. #113
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    If controlling Linkshell management within the game itself is "too difficult", then why not implement it through the Lodestone? The Lodestone already operates as an interface for viewing game statistics online and includes the ability to view Linkshell memberships, utilizing these memberships to provide access and post within a Linkshell's own personal forum of sorts.

    It would not be a huge extention to develop this interface further. Furthermore, it would take at least some of the workload for this task away from the UI team and relegate it to the Web/Lodestone team.

    I'm sure there are other ideas outside the box as well.
    (0)

  4. #114
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Thing is, most of the functionality is there, for LS commands, all they have to do is comment out a few checks a la

    if (lsLeader.Pos == lsMember.Pos)
    kick(lsMember);
    (yes, it's a very simplified example)

    and it would already make people happy - for now.

    Additional features like the LS message would only involve adding a command which sets a message to show in LS_CHAT_COLOR to players. There is already a server message displayed on logon, so all they would have to do is show the message depending on LS membership, that shouldn't be too hard either.

    The "bonus" things like a GUI can wait, commands would already be enough
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #115
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Bump for justice and recognition, I will never give up!
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  6. #116
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Page 11..... just wow...
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  7. #117
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    As we saw in the 1 to 50 thread, if we get someone to draw a picture of the most BASIC things we need in this game, then we'll get an answer. Sooooo, someone draw up......LS...management? LOL /shrug
    (0)

  8. #118
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Dear SE...

    O yeah I brought this one back as well
    (1)

  9. #119
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    As I posted in other topic...

    Back from Distant Worlds Chicago and sad to see 14 got more love and attention there then it has here.
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  10. #120
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Just searched for this thread. I was just listening to the last episode of the podcast that I'm in and I mentioned the creation of this thread. Most of that episode was spent bitching about just this topic. I've read the updates in regards to this issue and it's pretty much the same story since I started it, only now it's been added with an "it's very hard".

    Really didn't want to necrobump it, but I definitely didn't want to create another thread on this topic.
    (1)

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