Bump!! We need the dev teams response in detail on why this is not a issue to them or the dev team. At least it seems that way
Bump!! We need the dev teams response in detail on why this is not a issue to them or the dev team. At least it seems that way
Gunnar Hellfire..It is pointless to question who someone really is..The Crimson Circle
I agree that the dev team really needs to respond to this huge issue in the game. I currently run a LS on Palamecia server and have had to break the shell twice just to remove the inactives. Dev team please PLEASE respond to us concerning the LS administration tools or lack there of. We need at least the ability to remove inactive members regardless of there online status or location in the world.
Keep fighting the good fight, Rhomagus. Eventually our voices will be heard.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
I am on my 3rd Re-pearl 4th within the weeks to follow unless change happens and happens now this is a dire issue which needs change. we don't need gear color, we don't need 50 ways to target 1 mob hell they can stay the same size let me manage the men and women i play the game with i love so much. Is all i and we ask.
Gunnar Hellfire..It is pointless to question who someone really is..The Crimson Circle
I just wanted to throw my support behind this thread, too. I'm not a LS leader but there are a few things we've been wishing for... It's all pretty much been said. If anybody wants to know my personal thoughts I sum it up here: Fan Service: Communication Breakdown
So while reviewing this thread I saw this:
I wondered this as well... So I guess we'll see. :/
I wouldn't even care about the "kick offline players" IF they didn't show up in the list.
Not to bang the ffxi drum, but if you reached maximum capacity then whoever tried to equip their linkpearl would get some kind of message that it was currently full.
That said, I'm okay with the cap at 100-something, but don't count offline people toward that total.
and now for a little drum-beating diddy >.>
Come, SE told me... parrrummm-pa-pum-pum
Play FF14...parrrummm-pa-pum-pum
But linkshell management is cumbersome...parrrummm-pa-pum-pum
So We Beat Loudly On Our Drrrummm!!...parrrummm-pa-pum-pum~ rrrummm-pa-pum-pum~ rrrummm-pa-pum-pum!!!
okie~ shutting up now :x lol
Will You Marry Me Camate? :3
That would make a lot of sense.
Not to spam or anything, but I'm going to copypasta my bump to the Linkshell Administration thread in UI - if Companies end up being the new linkshells, I would hope they incorporate more improvements upon the original XI design.To clarify on that last bit, WOW has guild achievements, so I wouldn't be surprised to see them make their way into XIV.Additional rank levels - It'd be nice to have one or two more levels of granularity between "shellholder" and "sackholder". You might want to give some people the right to issue pearls but not to break them. Keeping with the "pearled" theme, you might move sackholder to the recruitment tier, and add in Pearlbinder and Pearlkeeper or the like. Further...
Moderated chat - Allows members of a specific rank or higher to "quiet" the channel so that they can speak to everyone without being interrupted. This is pretty important for larger-scale events. I'm sure everyone is familiar with the "STFU WE'RE IN DYNAMIS" type of situation. In moderated chat mode, if the original individual that set moderated chat logs off, the chatmode returns to normal (so as not to mute a shell for an indefinite period of time). If someone sets moderated and leaves it on without freeing it, players are free to /tell another officer asking them to disable it.
Rank list - Since it seems that XIV retains the linkshell member list while people are offline, it would be useful to be able to view the members of a particular rank at any given time, in case you need to contact an officer with a question or concern.
Transfer ownership - If LSes will have persistent space in XIV (see the Lodestone), then the LS itself should be able to persist through a player's departure. The owner should have the ability to hand the shell over to another player. OR...
Decentralized leadership - Perhaps the best solution to the idea of being unable to transfer a linkshell would be the ability for a shellholder to promote people into shellholders, allowing for multiple people to be fully "in charge". That way if a shellholder goes MIA, the linkshell does not have to dissolve. Some groups may be more oriented toward this style of leadership anyway.
Given the implementation of achievements and their integration into the Lodestone, and Linkshell integration into the Lodestone, I feel rather positive that there will also be Linkshell-oriented achievements coming, and so there may be a package of changes that will encompass some of these requests in the future.
Day #12 June 3, 2011
Sorry for not posting yesterday. I had a huge headache that wouldn't go away so I decided to take a short nap. Turns out my short nap turned into a 3 hour snooze and, yesterday is now today. Anyways, my post this time will be significantly short than usual as I really should get back to bed.
Today's post jumps from what I talked a bit about in Day #10's post. I mentioned that there was a thread that had 0 responses. That thread was made by Flower. What I like about it is that the title was properly formatted with the [suggestion] tag, it's to the point, and lacks an abrasive tone.
This post was created 6 days after the post I'd mentioned in Day #10 by Nicodemus. As to why there was no response to it I could only guess at 2 possible reasons.Originally Posted by Flower
1.) It fell off the first page of the UI forums.
- This seems to be a death sentence for almost any topic that isn't in General Discussion. General Discussion can usually survive the 2nd page, but topics begin to hit the graveyard at page 2 on any other forum it seems. The bright side is that there's only 10 pages to look into on the UI forums. You could see that as a positive in some lights or negative, but it certainly makes it easier to see if there's already been a thread made on the subject you're talking about.
2.) People already felt they've put in their two cents on the issue.
- Once someone has already posted about an issue once, they feel that's all that's necessary. Granted at the time of my post yesterday, there were less posts in Nicodemus's thread than there were thread topics in UI on Linkshell tools. I haven't yet figured out what the oldest post is in regards to this issue.
As I've said before, Linkshell tools is one of the few thread topics in the UI forums which I've noticed there to be multiple iterations. The main reason as to why it gets repeated creations I could only chalk up to people not being able to find threads on the subject on the first page. If we stay vigilant on a thread topic I think it has a higher chance of getting a rep/dev response. Regardless, I am a firm believe that this particular issue doesn't need to be dragged out for as long as it's slated too. I don't see why this couldn't be included into 1.18 as we've seen changes happen quickly and without provocation on other UI related features.
Good night. Even though it's actually morning here.
Last edited by Rhomagus; 06-03-2011 at 05:49 PM.
If what Amarita quoted would be true why wouldnt SE come out and say that is what is going to happen. They have to know the LS system is flawed, and why wouldnt SE let us know that public companies are going to be the new system (WITH ADMIN TOOLS!!! lol).
I hope that companies are going to be our answer, but the way SE does things I really dont see it happening until fall maybe winter.![]()
I think my thread was the oldest one on this topic, I made it in the site suggestions section day 1 of forum launch. deleted it to remake in general discussion after getting bagged on. then moved it to gameplay - others when the new sections opened up.
Keith Dragoon - Ambassador of Artz and Adorable
|
![]() |
![]() |
![]() |
|