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  1. #21
    Player
    Lorelai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Lorelai Amalia
    World
    Phoenix
    Main Class
    Arcanist Lv 50
    Glad to see these issues being brought to the foreground again. It's really a shame that, seven months into FFXIV's life, there's no /lcmd to speak of. Although I am almost wholly ignorant of the coding involved - and aware that the team is working hard to get 1.18 ready - I can't imagine a scenario where this would take the UI team particularly long to implement. After all, the ability to invite a player to your party regardless of where they are in Eorzea via /pcmd add <Name> was addressed many moons ago!

    Please don't make it so I have to break and reform my LS, SE. :'(
    (4)

    http://intheskywithlorelai.com

  2. #22
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Here's another link for reference, was the first topic about LS administration options just moved from section to section.

    http://forum.square-enix.com/ffxiv/t...l-Improvements

    There is also one in one JP section under ganeplay-others but I can't find it on my phone I lack proper translation tools
    (1)
    Last edited by Keith_Dragoon; 05-26-2011 at 10:25 PM.


    Keith Dragoon - Ambassador of Artz and Adorable

  3. #23
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    I'm sure one of these threads must catch the attention of the Dev's by now. I do support that this is desperately needed, but if it means that the battle system would suffer because of this I could wait for 1.18b =)
    (2)


  4. #24
    Player
    Elkwood's Avatar
    Join Date
    Mar 2011
    Posts
    591
    Character
    Elkwood Davidson
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Agreed, but you guys do realize if we kept topics active that Devs need to respond to things would be this much easier. Do 10 people really need to create topics on linkshells, Patch 1.17, Jobs and classes etc. This forum would run so much smoother if people actually took the time to look a few pages back and bump the necessary topic. It is what i do every few days with the Linkshell, PC Optimization, and Billing issues topics i started that I personally feel are of the utmost importance.
    (2)

  5. #25
    Player
    EgweneALvere's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Egwene Alvere
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I think if people felt they were being listened to they wouldn't make so many topics on one subject. I have heard complaints about the LS management since release. I am very surprised that given the attention that LS management has recieved from the playerbase over and over and over and over and over again that this has not been better addressed by the developement team. It is obviously very wanted.

    I mean for Pete's sake they added a command to hide the gear on your head but not to remove members from your ls?? Who really wanted that? How many topics were repeatedly created about that? How could that possibly have been more important than better enabling the FFXIV playerbase to communicate??
    (4)

  6. #26
    Player
    Pulseczar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    371
    Character
    Suede Derviant
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Elkwood View Post
    Do 10 people really need to create topics on linkshells
    If it gets their attention — yup!
    (4)

  7. #27
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I still believe that the reason they are so quiet on the LS front is that they are going to be replaced with Player Companies when the Public Companies system is added. I think LS's were never meant to be in the game but as the Company system was not ready then they needed to knock something together fast and this is what we have.

    I believe Player Companies where supposed to be so much more than just a LS with Housing, Transport your own mission structure and so on. I'm sure they said at some point during all this that you would be able to own Boats and Airships. So you can see why they may be dragging their heals with this issue, is it excusable no but if they can pull off Player Companies like they originally set out in the June update or whenever then all this will be water under the bridge very quickly.
    (1)

  8. #28
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Well I for one am hoping player run companies can be larger than 128 members whenever they get implemented. It seems to me that they are not the same as the public companies however, and with that being said, we've probably got to wait ages for them which is unacceptable. We need a fix to what we have now, because the system is broken.
    (4)

  9. #29
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Elkwood View Post
    Agreed, but you guys do realize if we kept topics active that Devs need to respond to things would be this much easier. Do 10 people really need to create topics on linkshells, Patch 1.17, Jobs and classes etc. This forum would run so much smoother if people actually took the time to look a few pages back and bump the necessary topic. It is what i do every few days with the Linkshell, PC Optimization, and Billing issues topics i started that I personally feel are of the utmost importance.
    I'm a firm believer in 1 topic per issue, not 50. The larger the thread, the more discussion. Multiple threads just satisfy people due to them feeling like their idea isn't being heard in a 1000 post thread. I tend not to post new topics for this reason, as most subjects are brought up by the masses.
    (0)


  10. #30
    Player
    Valor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Reina Asahi
    World
    Balmung
    Main Class
    Conjurer Lv 45
    The constant need for Linkshells to break and remake is hurting everyone. It's hurting linkshell leaders, linkshell members, and the overall community on servers as a whole.

    With the system as it is now, it limits options, and I'm not even talking about the lack of administrative tools. With the influx of new players, which I'm sure we are all in agreement we want to keep, many active linkshells just don't have the space to keep bringing them in. Especially when the chances of them sticking around isn't high enough on the cost-benefit ratio. More and more linkshells are less willing to just accept new players, which in turn creates an anti-new-player sentiment because it's assumed they will be flakes. Instead linkshells are fighting over a more limited resource, the super active players.

    Super active players, I'm sure you all know the type, on everyday for a noticeable amount of time. When they aren't online, it's obvious.

    Having a 128 member cap, which is still a way random number to me, causes linkshell leaders to make a choice. Either break and remake every month or so, or don't take in new players. Some people may say, "So what?" Well let me break it down for you into a couple of groups.

    One, Diffuses Drama Saturation: Our active community isn't so large that you can really escape your bad reputation if you get one. Which is a blessing and a curse, in terms of linkshell drama in and of itself, it's a curse. Sure linkshells can be known for what they do, however, the drama that may be going around on the server will build up in concentration the longer people play. Therefore having new players join linkshells give new things to talk about. Having the option to meet new people easily is always a great way to lower frustration and feelings of being trapped within a particular community.

    Two, Bad Apples: As much as we'd all love to love every single person that decides to join our linkshell new or old, there are just some inherently disgusting people out there who live to make those around them un-happy. Since the GMs refuse to get involved and help kick problem members who are breaking rules, even SE rules, within a linkshell. Give us the power to deal with it ourselves. If linkshell leaders actually had a means to punish and back up any threats they could make to keep their 'wilder' members in line, there is a clear lack of respect. It's simply too idealistic to expect that everyone who joins an LS is looking out for that groups best interest.

    Three, Stretched too thin: This also leaves many, way too many, of the active players having to join multiple linkshells. Which in and of itself isn't an inherently bad thing, however, being locked into a particular linkshell, say if you are crafting, is an issue. Please give linkshell members the ability to not feel burdened. SE gave us the ability to have more than one linkshell, well then we should be able to fully optimize that.

    Those are just a couple basic few. As someone who is waiting nail and tooth for information about player-run-companies, I do not think it's fair to the FFXIV community for us to continually wait for basic features such as being able to remotely kick people from the linkshell.

    This game is an MMORPG, and linkshells are a huge reason why people stick around even if they have reached their goals in the game. Linkshells play a huge part in player retention. Basic organizational psychology would deduct that as long as players have a place where they are valued and appreciated they will keep coming back more times than not. More importantly, older players can teach newer players how to fall in love with the game and keep them from being frustrated.

    So many linkshells are doing so much to help better their server communities, so throw us a bone. Please.

    We understand that you want to put in some gaming features to attract new subscribers, however, I think that it isn't good for morale for our basic needs not to be met. If someone doesn't have a home, they could care less about trying to get that shiny new car (NMs), because it's just not feasible. Linkshells have a huge potential to put together events for their players, and provide for the community in a much more intimate note than any quests, instances, monsters, or battles.

    The strength and gem of an MMO after core features (which we have regardless of whether some people like them or hate them) is the community. If a community sucks, people won't stick around. If a community is beautiful, vibrant, and can offer an alternative to members of that community than people are willing to put up with so much just to stay in it.

    So SE, being as amazing as you guys are, I'm sure it would take you less time to add a couple linkshell features than it did to adjust the party icons.

    Market Wards, drops, SP, in my opinion all fall far behind letting the community have the basic abilities to take care of itself. Give a man a fish, feed him for a day. Teach a man to fish, and he will never go hungry again.

    Lots of love,
    Valor
    (8)
    “Expecting the world to treat you fairly because you are a good person is a little like expecting a bull not to attack you because you are a vegetarian”

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