I don't see what's the problem.
Level 90 won't be the max, cutting off the useless, boring crap from previous expansions? That's pretty clever, if you ask me.
So new player logs in the first time, is given a level 90 Paladin. He now has a Tank, DPS and Healer. He barely knows how auto attack functions, what ANY of his skills do, the proper way to use those skills, what each spec is supposed to be using, and the general play skills you gain from leveling a character up from scratch.
How would you feel stepping into AK or WP with a player who literally just logged in for the first time?
Thats how its going to be for the established player base of WoW (Such that it is), level 92 dungeon with a Tank, Healer and 2 DPS who've just made their character 15 minutes ago? Yeah, thats going to be downright amazing.
Good thing they're also adding tutorials and such to get people up to speed. It's almost as if it's not hard to learn a class already at 90 instead of needing to level it that far first.So new player logs in the first time, is given a level 90 Paladin. He now has a Tank, DPS and Healer. He barely knows how auto attack functions, what ANY of his skills do, the proper way to use those skills, what each spec is supposed to be using, and the general play skills you gain from leveling a character up from scratch.
How would you feel stepping into AK or WP with a player who literally just logged in for the first time?
Thats how its going to be for the established player base of WoW (Such that it is), level 92 dungeon with a Tank, Healer and 2 DPS who've just made their character 15 minutes ago? Yeah, thats going to be downright amazing.
http://youtu.be/gGJPq1qmtrk - PLD Controller Tanking AK with no UI video
Lv 90 is the MoP max level, the new expansion goes up to lv 100. They only let you boost 1 character to level 90. Its mainly for returning players that buy the expansion so they can jump right in and do the new content instead of having to spam a bunch of boring fetch quests from old expansion packs to get up to the current content. It's a smart way to get back some players that may have quit their game.
This is how most legacy players in FFXIV felt. The classes were changed a lot from 1.0, but a smart player will figure out how to play their class again.So new player logs in the first time, is given a level 90 Paladin. He now has a Tank, DPS and Healer. He barely knows how auto attack functions, what ANY of his skills do, the proper way to use those skills, what each spec is supposed to be using, and the general play skills you gain from leveling a character up from scratch.
How would you feel stepping into AK or WP with a player who literally just logged in for the first time?
Thats how its going to be for the established player base of WoW (Such that it is), level 92 dungeon with a Tank, Healer and 2 DPS who've just made their character 15 minutes ago? Yeah, thats going to be downright amazing.
I really don't understand why they simply don't remove levels and give enemies difficulty ratings that indicate what type of gear is needed. It would magically give them eight years worth of content back, and you would still give a sense of progression by making the gear tiers incredibly varied and unique.
I do find it kind of silly, but I do see a point to it. For example, if I was to return to the game because I'm interested in the next expansion, I probably don't want to have to play through Cataclysm and Mists of Pandaria content just to get to the new stuff.
It also makes it easier to invite friends to the game. I've been in the situation a few times where one of my friends started playing the game and I had to spend the next month dragging them up through 90 levels of old content just so I can do current stuff with them.
The difference is that they already had experiences with the class, adapting to change is easy.
Heres an experiment, find a friend who has never played XIV before, load into CM, give said friend keyboard as a Paladin. See how well they do.
Theres a vast difference between relearning a class that changed, and logging into a near max character for the very first time on a new game, and trying to work out what the hell everything is supposed to do, or when to use the right skills.
The leveling process is a learning one. You pick up on many different ways to use your skills while leveling. These new players will not have that experience.
I decided against joining several of my friends on XI recently due to the requirement start from nothing and grind up to even catch them a little bit on a single job.
WoW is not like that, during WOTLK i got 17 characters to level 80 out of sheer boredom. Leveling in WoW is a joke. If leveling in WoW was even half as rough as leveling in XI, people would have a reason to need the instant near max level boost. As it stands, it takes about a week, maybe two to get a character to level cap, and thats taking it easy.
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