Going slightly off topic, the timed dungeon thing threw me off when first playing this. Coming from a former XI player the thing I loved was exploring new areas be it cave, castle, stronghold, or mythical isolated area that's accessible by finishing the later story missions.

I understand that this game is in a completely new direction, instanced dungeons is a step up compared to XI where you had to wait your turn to enter certain battlefields. Then again, I have no right to complain as this game is still early, even by 2.0 standards.