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  1. #1
    Player
    Saski's Avatar
    Join Date
    Oct 2013
    Posts
    4
    Character
    Saski Komya
    World
    Lamia
    Main Class
    Goldsmith Lv 50
    Most likely dungeons are timed because each one is a new entry held on the instance server. Unless you remove these by either timing out or completing the dungeon it could bog down the server quickly if an unlimited amount of time was given.
    (1)

  2. #2
    Player
    Garnatian's Avatar
    Join Date
    Aug 2013
    Posts
    534
    Character
    Gaust Euler
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Saski View Post
    Most likely dungeons are timed because each one is a new entry held on the instance server. Unless you remove these by either timing out or completing the dungeon it could bog down the server quickly if an unlimited amount of time was given.
    Never thought of that, but it makes perfect sense.
    (0)


  3. #3
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Going slightly off topic, the timed dungeon thing threw me off when first playing this. Coming from a former XI player the thing I loved was exploring new areas be it cave, castle, stronghold, or mythical isolated area that's accessible by finishing the later story missions.

    I understand that this game is in a completely new direction, instanced dungeons is a step up compared to XI where you had to wait your turn to enter certain battlefields. Then again, I have no right to complain as this game is still early, even by 2.0 standards.
    (0)