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  1. #1
    Player
    Alcyon_Densetsu's Avatar
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    Alcyon Densetsu
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    Ragnarok
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    Gladiator Lv 50

    More flexibility in dungeon gear loots attribution: Suggestions

    [Post edited to supplement it with others' contributions that were Liked]

    The ways to deal with dungeon gear loots are extremely limited in this MMORPG. Here are a few features that could give us more flexibility:
    • The ability to move to pass after you've rolled
      … and another option that just means "Eh, I'll take it if nobody else wants it." (between "Greed" and "Pass")
    • a Leader Loot (Master Loot) setting available for pre-made groups
    • allowing Player-to-player trade within the dungeon
    Here follow various thoughts from contributors, to sum up a bit these features in the OP.

    ••• The ability to move to pass after you've rolled,
    and another option that just means "Eh, I'll take it if nobody else wants it."

    Quote Originally Posted by Raldo View Post
    All I'd like to see is

    1) The ability to move to pass after you've rolled.
    2) Another option between Greed + Pass that just means "Eh, I'll take it if nobody else wants it."
    In itself, the ability to pass after you've rolled would be a simple fix that may be useful regardless of the others being implemented. It could even be enough in itself to solve the whole issue, should players get in the habit of "not clicking" when they want an item, so as to give others enough time to change their choice.

    Next, please consider this, very practical and common situation which calls for a third choice:

    Quote Originally Posted by peaches View Post
    I personally hate it when gear is just lost when nobody rolls, but I also hate greeding, because if anyone can use the gear that I don't need on any class I have, I don't want to steal it. I just want to be able to grab it so it's not lost.
    Smart fix (I think), it's simple and elegant: all players retain full control, yet it remains quick.

    ••• Leader Loot (a.k.a. "Master Loot")
    Formally, this is a feature available in most MMORPG, designed to give authority to the party leader (or another player of choice) in distributing gear loots.

    I'm not really sure if I consider master loot as a necessary evil or a pure comfort feature, a utility tool; I guess it all depends on how it's used and, by association, who uses it and when. In my mind, this Leader Loot feature would only be available for pre-made groups, and would perhaps require a confirmation vote by all members to be activated ("Do you agree to nominate <leader name> as loot manager?", or something equivalent), to make sure there's no abuse of authority.

    ••• Player-to-player trade allowance within a dungeon
    This feature is not available in all MMORPG, but it's certainly neat. It allows a player who looted an item to give it to someone else in the group, should she want to, and provided they didn't equip (soulbound) the item in question.

    As the previous feature, it's designed to avoid (or rather, fix) mistakes, and allows players to discuss gear loot afterwards, as long as they're still both in the dungeon. It's just quality of life, for players convenience. I realise that it's currently impossible to trade whatsoever within a dungeon, probably because we're all sitting "in another world" even if we all come from the same server; but I believe the items looted within the dungeon at hand should not be concerned by these restrictions.


    A case for more flexibility
    [This is the bulk of the initial post supplemented with various posters opinions, left here for reference.]
    An automated loot system is OK, I guess, but I don't see why players couldn't be allowed to simply take the matter into their own hands and distribute or exchange the loots, gear and items, as they see fit. I know I'd like to be nice to others who need hippogryph skin X or mega-potion Y, and fix rolls mistakes, but I just can't as we speak.

    More flexibility would help to:

    1. Avoids mistakes —from players as well as developers.
    People can be quick to click "greed", if only to dismiss the loot notification, and usually assuming that another player who needs the gear can always click "need": unfortunately, this isn't always the case. We recently had an example of a ring in Bahamut Coil which no one could "need" (probably made for a WAR or DRG), but the MNK could use it (and in fact he is also a fully DL/relic geared WAR). A player had already clicked "greed" and ended up winning the roll (he was a WHM and thinking of his alt job). That's too bad because "needs" choices are not a definitive authority on who could use which gear; and furthermore a player can mis-click or click a bit too fast. I know our WHM was really feeling bad when it happened.

    There are a number of reasons to "make mistakes", as pointed out by several contributors to this topic. Everyone passing means the item is lost, which prompts a lot of people to rather "greed" by default, even if they don't need the item very much (for loose alt, typically). The "need" button cannot really be trusted by others (than the one actually needing), because said button isn't always available to begin with, and of course doesn't apply to all alt classes when no one technically needs it at the time of the loot.

    2. Make up for GM shortcomings.
    There is no possibility in this game to call for a GM afterwards on loot issues. Our WHM issued a ticket to which he received a reply saying, essentially, that "GMs can't change loot attribution" (can't, or won't, either way they don't deal with it to help players on such issues). We were quite astonished, since we assumed that a game we pay for would provide us such "high-level" service, but… well… that's how it is. So this made us realise that a Leader Loot feature would really be appreciated, even required.



    ——
    Thank you for you contribution! We may use this thread to discuss these suggestions, improve on them, and hopefully convey our desires to SE. This OP cannot reflect all opinions and controversies, please read the thread for that.
    (12)
    Last edited by Alcyon_Densetsu; 10-21-2013 at 04:54 AM. Reason: adding other suggestions/thoughts by this topic posters; revamping the post to reflect contributions

  2. #2
    Player
    zirkaloy's Avatar
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    Neko Mimi
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    Tonberry
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    Arcanist Lv 50
    Quote Originally Posted by Alcyon_Densetsu View Post
    • a Leader Loot (Master Loot) setting available for pre-made groups
    Yes, for obvious reasons, some that you have stated.

    Quote Originally Posted by Alcyon_Densetsu View Post
    • a player-to-player trade allowance within the dungeon
    No, because this would push people to group up (8 ppl) in a 24m raid, all need on an item and decide to give all the loots to their friends.
    Do you remember what happened with tokens when LFR came out?
    (5)

  3. #3
    Player
    Alcyon_Densetsu's Avatar
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    Alcyon Densetsu
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    Ragnarok
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    Gladiator Lv 50
    Quote Originally Posted by zirkaloy View Post
    Yes, for obvious reasons, some that you have stated.



    No, because this would push people to group up (8 ppl) in a 24m raid, all need on an item and decide to give all the loots to their friends.
    Do you remember what happened with tokens when LFR came out?
    You're right about the second feature (player-to-player trade), it bears some exploiting risks. I think it would be a bit redundant should a Leader Loot feature be implemented anyway, I guess that was just fishing for solutions. Likewise, however, this player-to-player trade could be available only for fully pre-made groups, in which case there could be no abuse, it would simply be quality of life.
    (2)
    “Focus on the journey, not the destination.
    Joy is found not in finishing an activity but in doing it.”

  4. #4
    Player Luthia's Avatar
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    Killua Healmore
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    Hyperion
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    Arcanist Lv 50
    Cant believe the level of customer service we get from SE. You'd expect a lot more from a pay to play game. DCUO, a free to play game has way much better customer support than the POS service we get from squeenix. Such a shame.

    As for your post, I wouldnt mind a Master Looter Option, as long as said option is visible before going into an instance.
    (1)

  5. #5
    Player
    SnickleWhiskers's Avatar
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    Loridion Lenchvire
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    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Luthia View Post
    Cant believe the level of customer service we get from SE. You'd expect a lot more from a pay to play game. DCUO, a free to play game has way much better customer support than the POS service we get from squeenix. Such a shame.

    As for your post, I wouldnt mind a Master Looter Option, as long as said option is visible before going into an instance.
    In no way am I contributing to the OP but I will say DCUO has by far the best styling system around and my soul might cry a bit when XIVs comes out with how bad it will be.
    (1)

  6. #6
    Player
    Arkista's Avatar
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    Arkista Valentine
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    Excalibur
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    Pugilist Lv 60
    Then your Coils group should have a some system set up to where if a piece of gear drops that no one "Needs" then who is next in line to "Greed" for it gets. Kinda like we had in FFXI a point system for Dyna, dunno how you would do a point system in this game for a static coils group. So prioritize who gets what loot before you do a run.

    I do not under any circumstance want the passing out of gear left up to one player ever again. People play favorites and tend to be greedy.
    (1)

  7. #7
    Player
    Alcyon_Densetsu's Avatar
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    Alcyon Densetsu
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    Quote Originally Posted by Arkista View Post
    Then your Coils group should have a some system set up to where if a piece of gear drops that no one "Needs" then who is next in line to "Greed" for it gets. Kinda like we had in FFXI a point system for Dyna, dunno how you would do a point system in this game for a static coils group. So prioritize who gets what loot before you do a run.

    I do not under any circumstance want the passing out of gear left up to one player ever again. People play favorites and tend to be greedy.
    I agree and don't think it should be obliged to anyone, ever. Which is why I suggest that the activation of a "master loot" mode were submitted to an unanimous vote so that the 7 (soon 23) players accept said mode. Its activation would be notified to all players in a clear way, of course. Any change in the group composition would automatically reset the looting mode to "Need/Greed/Pass".

    Granted, it's sometimes used as an abusive means to further up a personal agenda for one's own interests. Most MMO veterans however see it also as a useful tool to respond to a variety of situations where things require a little bit more reflexion. The experience shows that it's an invaluable tool to reassure people that they can do no mis-click.

    People do click "greed" pretty fast, it's become some kind of automated response in this game (as in others and perhaps even a bit more actually). I think it's quite understandable.

    You know, I can think of other ways to prevent that without a master loot feature. The point is to add a double-check, optionally to keep things simple 99% of the time.

    For instance, a simple "Result and Confirmation Screen", which would be a simple yes/no options to activate for a group leader. It would simply add one step to the loot attribution process (step 2 below).

    1. Loots show up, every player can either "need", "greed" or pass on the item.
    2. Once everyone chose, the server processes the likely results in a simple way:
    Mike - "Need" - WIN (56)
    Christie - "Need" - Lose (45)
    John - "Greed" - would WIN (96)
    Martha - "Greed" - would Lose (25)
    etc.
    > At the bottom of this results table, a simple question: "Do you want to go through with your choice? (Greed)". Saying "No" would bring up the need/greed/pass buttons back so you can alter your previous choice.

    At which point people can talk (there's no forgetting to talk when you see such a warning table). Mike could say, "Oh Christie you need it? Hold on, I'll pass, I already have something almost as good." If it were a list full of "Greeds", people could just talk a bit about it: "OK, no one needs it, who's got a DRG or WAR 50 who could use this?", and all the others change their choice to "pass". You get the idea.
    I could probably make a much more comprehensive case for a "double-check" system on loots, but here's the bottom line: it's reassuring and comfortable for all, invaluable to avoid mistakes, and a feature expected for smooth raiding sessions in a MMORPG.
    (0)
    Last edited by Alcyon_Densetsu; 10-21-2013 at 02:01 AM.

  8. #8
    Player
    peaches's Avatar
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    Egwene Al'vere
    World
    Cactuar
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    Arcanist Lv 60
    Agreed, this is a must have feature. I know even when playing with my roommate sometimes he accidentally clicks "Greed" on something now and then even after I ask him if he can not roll because I could really use it on my Alt class, and he doesn't even need it, just rolls to get it off the screen. If we could trade items found within the dungeon that would solve a LOT of problems, and would go a long ways to making everyone happy. There is not one single disadvantage I can think of for either of those features to be implemented.
    (1)

  9. #9
    Player
    Raldo's Avatar
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    Raldo Volca
    World
    Coeurl
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    Marauder Lv 80
    All I'd like to see is

    1) The ability to move to pass after you've rolled.
    2) Another option between Greed + Pass that just means "Eh, I'll take it if nobody else wants it."
    (2)

  10. #10
    Player
    peaches's Avatar
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    Egwene Al'vere
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    Cactuar
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    Arcanist Lv 60
    Quote Originally Posted by Raldo View Post
    All I'd like to see is

    1) The ability to move to pass after you've rolled.
    2) Another option between Greed + Pass that just means "Eh, I'll take it if nobody else wants it."
    Definitely to both. If someone hasn't rolled yet and say they ask if everyone can pass if they don't need it, you should be able to change your roll to Pass. I personally hate it when gear is just lost when nobody rolls, but I also hate greeding, because if anyone can use the gear that I don't need on any class I have, I don't want to steal it. I just want to be able to grab it so it's not lost.
    (3)

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