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  1. #21
    Player
    Castillan's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Castillan Lionheart
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nahara View Post
    You don't really get why Cleric Stance exists, do you?
    A little more condescension please. You only hit 9/10 on the meter.

    I'll leave y'all to whining about the topic of the post now.
    (0)
    Last edited by Castillan; 12-12-2013 at 12:00 PM.

  2. #22
    Player
    Brises's Avatar
    Join Date
    Aug 2013
    Posts
    325
    Character
    Brises Ravenheart
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    The reason is because they are all Arcanist stats. No jobs have stats, only classes do.
    (0)

  3. #23
    Player
    Bladeglory's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Bladeglory Ilucien
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ashgarth View Post
    -One of the main selling points of the game is the hability to play all classes in one character.
    -One of the classes with has to choose between two completely different roles to play effectively in endgame scenarios.
    I've got bad news for you buddy: The only thing stopping me from playing all classes on my one character isn't my stat distribution. I've played the entirety of endgame SCH with only 10 points in MND. Not once have I heard somebody ask what my stat distribution is, or even complain that I just couldn't heal enough. No, the biggest hinderance for end-game multi-classing is gear availability and advancement. If you want to complain about "having to choose," direct it towards gear lock-outs.

    Quote Originally Posted by Castillan View Post
    That....is stupid. I just checked, yeah, SCH gets it, but not SMN? Now that is silly setup, especially with SCH and SMN having MND/INT relatively close together, unlike WHM.
    Well, SMN could get Cleric Stance, but you'd have to give up either [Thunder, Swiftcast, and Surecast] or [Raging Strikes and Quelling Strikes] for [Aero, Cleric Stance, Protect, and Stoneskin].
    Besides, Cleric Stance would be completely useless after ilvl 60 gear unless Demagogue/Casting gear got MND values equaling 80% of their INT values or SMN could wear Strategos/Healing gear.
    So no, it's not stupid. It's designed so that Healers can DPS when they're not healing.
    (0)

  4. #24
    Player
    SirSaber's Avatar
    Join Date
    Jul 2012
    Posts
    417
    Character
    Adelfia Balfegar
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Snowaeth View Post
    Snip
    Your answer is here :

    http://forum.square-enix.com/ffxiv/t...SMN-SCH/page15

    And also, XIV is not XI, they're different games based on the same franchise, that's all.

    It's like saying "oh but in WoW you can do this and that".

    You have to decide between SCH or SMN, that's all the reasoning behind it.
    (0)

  5. #25
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    10,000 GC seals can fix your problems if you want to respec.
    (0)

  6. #26
    Player
    FMElan's Avatar
    Join Date
    Nov 2013
    Posts
    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Bladeglory View Post
    No, the biggest hinderance for end-game multi-classing is gear availability and advancement. If you want to complain about "having to choose," direct it towards gear lock-outs.
    Almost everything in the game can be completed with i70 gear, which there's no lockout on.


    Well, SMN could get Cleric Stance, but you'd have to give up either [Thunder, Swiftcast, and Surecast] or [Raging Strikes and Quelling Strikes] for [Aero, Cleric Stance, Protect, and Stoneskin].
    ...Okay, Summoners can't get Cleric Stance, because they can't equip Conjurer abilities. But you seem to already know that, so...what? Seriously, what's the point of this statement? That SE could change your secondary/tertiary classes?

    ...I guess they could...?

    Quote Originally Posted by BlaiseArath View Post
    Yes, but the other 5 or 6 jobs don't have to suffer this balance issue, which is the point the OP is trying to make in case it was missed.
    The other...wait, wait, wait. There are 9 Jobs. Two of them are tied to Arcanist. So there are 7, not 5 or 6. That's your first mistake.

    The second mistake is...well, duh. Of course they don't have to "suffer this balance" issue, because they don't have secondary Jobs yet. Therefor, the path of progression is just Tank > Tank, DPS > DPS, Healer > Healer. In the future, they'll be adding in secondary Jobs for ALL of the classes, so that Gladiator can go Tank > DPS, and Conjurer can go Healer > DPS, or Lancer can go DPS > Tank.

    Like the person you quoted said, Jobs are basically skill trees, or specializations. AFAIK, Most MMO's have used them to an extent, and it's something a lot of people have been asking for(customization in the Job department), this is just FFXIV's way of bringing that about. Instead of having a Paladin that can DPS, though, they might implement a Dark Knight as the DPS Spec for Gladiator.
    (0)
    Last edited by FMElan; 12-12-2013 at 01:39 PM.

  7. #27
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    I 'm sure once more classes have more than one job, we'll see them add the ability to distribute bonus stats based on job and class, right now only 1 class "suffers" from this "problem".


    Why untangle the Christmas lights in July.

  8. #28
    Player
    Bladeglory's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Bladeglory Ilucien
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by FMElan View Post
    ...Okay, Summoners can't get Cleric Stance, because they can't equip Conjurer abilities. But you seem to already know that, so...what? Seriously, what's the point of this statement? That SE could change your secondary/tertiary classes?
    It was a response to SMN not having Cleric Stance being "stupid." That Summoners would have to lose good DPS abilities for defensive abilities (and Cleric Stance, which I later went on to explain wouldn't work anyway)

    Forgive me, I wasn't clear. I don't think lockouts are a big deal so much as a -larger- one than point allocations. Yeah, things can be done in ilvl70, just like you can do heal with 0/30 points in MND. They're both making you choose, but choosing which class to gear first (or if you want to split your choices between two) are going to have much larger repercussions than Allocations. I could heal in Coil with full DL and Omnilex +0 if I wanted, (and I have, once) but I'd be far, far more effective in my shiny Valor armor.
    (0)
    Last edited by Bladeglory; 12-12-2013 at 02:10 PM.

  9. #29
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Well the stat passives are for the class it self.

    Jobs basically are extensions of a class role. While you lose cross-skill options, you are given more stats and skills that will improve your role depending on what role you play with that class.
    (0)

  10. #30
    Player
    FMElan's Avatar
    Join Date
    Nov 2013
    Posts
    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Quote Originally Posted by Bladeglory View Post
    It was a response to SMN not having Cleric Stance being "stupid." That Summoners would have to lose good DPS abilities for defensive abilities (and Cleric Stance, which I later went on to explain wouldn't work anyway)
    Yeah, y'know, after re-reading the post with that in mind, it makes a lot more sense. Sorry, the misunderstanding's probably on me. Finals week, so I'm kinda juggling four different projects at once. >_<

    Forgive me, I wasn't clear. I don't think lockouts are a big deal so much as a -larger- one than point allocations. Yeah, things can be done in ilvl70, just like you can do heal with 0/30 points in MND. They're both making you choose, but choosing which class to gear first (or if you want to split your choices between two) are going to have much larger repercussions than Allocations.
    Ehhhh. With the increase to Mythology, and the fact that they'll probably be decreasing the amount that you need for patch 2.2(at which time most i90 players will probably have at least two Jobs fully outfitted in Myth gear), I don't see it as such a long-term issue. Yeah, it kinda sucks at the start, when they first introduce content, but considering the fact that i70 is still useful right now, I don't think i90'll be useless until they start implementing i110, in which case i100 will probably be a ton easier to get.

    ...I used a lot of i(number)'s there, so I hope I was clear. Like I said, working on a bunch of stuff right now, so my brain's kinda scrambled. And I may have come off as defensive at first due to the sheer number of people complaining about how it's "impossible to gear alts."
    (0)

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