
The reason is because they are all Arcanist stats. No jobs have stats, only classes do.

I've got bad news for you buddy: The only thing stopping me from playing all classes on my one character isn't my stat distribution. I've played the entirety of endgame SCH with only 10 points in MND. Not once have I heard somebody ask what my stat distribution is, or even complain that I just couldn't heal enough. No, the biggest hinderance for end-game multi-classing is gear availability and advancement. If you want to complain about "having to choose," direct it towards gear lock-outs.
Well, SMN could get Cleric Stance, but you'd have to give up either [Thunder, Swiftcast, and Surecast] or [Raging Strikes and Quelling Strikes] for [Aero, Cleric Stance, Protect, and Stoneskin].
Besides, Cleric Stance would be completely useless after ilvl 60 gear unless Demagogue/Casting gear got MND values equaling 80% of their INT values or SMN could wear Strategos/Healing gear.
So no, it's not stupid. It's designed so that Healers can DPS when they're not healing.


Your answer is here :
http://forum.square-enix.com/ffxiv/t...SMN-SCH/page15
And also, XIV is not XI, they're different games based on the same franchise, that's all.
It's like saying "oh but in WoW you can do this and that".
You have to decide between SCH or SMN, that's all the reasoning behind it.


10,000 GC seals can fix your problems if you want to respec.

Almost everything in the game can be completed with i70 gear, which there's no lockout on.
...Okay, Summoners can't get Cleric Stance, because they can't equip Conjurer abilities. But you seem to already know that, so...what? Seriously, what's the point of this statement? That SE could change your secondary/tertiary classes?Well, SMN could get Cleric Stance, but you'd have to give up either [Thunder, Swiftcast, and Surecast] or [Raging Strikes and Quelling Strikes] for [Aero, Cleric Stance, Protect, and Stoneskin].
...I guess they could...?
The other...wait, wait, wait. There are 9 Jobs. Two of them are tied to Arcanist. So there are 7, not 5 or 6. That's your first mistake.
The second mistake is...well, duh. Of course they don't have to "suffer this balance" issue, because they don't have secondary Jobs yet. Therefor, the path of progression is just Tank > Tank, DPS > DPS, Healer > Healer. In the future, they'll be adding in secondary Jobs for ALL of the classes, so that Gladiator can go Tank > DPS, and Conjurer can go Healer > DPS, or Lancer can go DPS > Tank.
Like the person you quoted said, Jobs are basically skill trees, or specializations. AFAIK, Most MMO's have used them to an extent, and it's something a lot of people have been asking for(customization in the Job department), this is just FFXIV's way of bringing that about. Instead of having a Paladin that can DPS, though, they might implement a Dark Knight as the DPS Spec for Gladiator.
Last edited by FMElan; 12-12-2013 at 01:39 PM.


I 'm sure once more classes have more than one job, we'll see them add the ability to distribute bonus stats based on job and class, right now only 1 class "suffers" from this "problem".
Why untangle the Christmas lights in July.

It was a response to SMN not having Cleric Stance being "stupid." That Summoners would have to lose good DPS abilities for defensive abilities (and Cleric Stance, which I later went on to explain wouldn't work anyway)
Forgive me, I wasn't clear. I don't think lockouts are a big deal so much as a -larger- one than point allocations. Yeah, things can be done in ilvl70, just like you can do heal with 0/30 points in MND. They're both making you choose, but choosing which class to gear first (or if you want to split your choices between two) are going to have much larger repercussions than Allocations. I could heal in Coil with full DL and Omnilex +0 if I wanted, (and I have, once) but I'd be far, far more effective in my shiny Valor armor.
Last edited by Bladeglory; 12-12-2013 at 02:10 PM.
Well the stat passives are for the class it self.
Jobs basically are extensions of a class role. While you lose cross-skill options, you are given more stats and skills that will improve your role depending on what role you play with that class.

Yeah, y'know, after re-reading the post with that in mind, it makes a lot more sense. Sorry, the misunderstanding's probably on me. Finals week, so I'm kinda juggling four different projects at once. >_<
Ehhhh. With the increase to Mythology, and the fact that they'll probably be decreasing the amount that you need for patch 2.2(at which time most i90 players will probably have at least two Jobs fully outfitted in Myth gear), I don't see it as such a long-term issue. Yeah, it kinda sucks at the start, when they first introduce content, but considering the fact that i70 is still useful right now, I don't think i90'll be useless until they start implementing i110, in which case i100 will probably be a ton easier to get.Forgive me, I wasn't clear. I don't think lockouts are a big deal so much as a -larger- one than point allocations. Yeah, things can be done in ilvl70, just like you can do heal with 0/30 points in MND. They're both making you choose, but choosing which class to gear first (or if you want to split your choices between two) are going to have much larger repercussions than Allocations.
...I used a lot of i(number)'s there, so I hope I was clear. Like I said, working on a bunch of stuff right now, so my brain's kinda scrambled. And I may have come off as defensive at first due to the sheer number of people complaining about how it's "impossible to gear alts."
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