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  1. #1
    Player
    Genesiser's Avatar
    Join Date
    Aug 2013
    Posts
    115
    Character
    Flig Neldajoa
    World
    Goblin
    Main Class
    Blacksmith Lv 50

    Simple way to make crafting gear much more valuable.

    Easy, just remove stat caps on gear that way people can put whatever type of stats they want. Do that, and crafted gear instantly becomes very desirable considering dungeon gear has no materia slots on it.
    (3)

  2. #2
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    They had that in 1.0 and it was OP
    (2)

  3. #3
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    You also make all other equipment essentially obsolete at the same time. You would have to also allow melds on unique equipment as well. But then it's also trivializes all the content in the game as you will have easily 100+ more of your primary stat than was intended.

    So you see, it isn't that simple at all.
    (1)

  4. #4
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Genesiser View Post
    Easy, just remove stat caps on gear that way people can put whatever type of stats they want. Do that, and crafted gear instantly becomes very desirable considering dungeon gear has no materia slots on it.
    Maybe at least rebalance the stat caps, rather than remove all together. for instance
    the stat cap is the same on an HQ vs nq piece. Just some odd choices, and low caps
    on certain things.
    (0)

  5. #5
    Player
    permbanned's Avatar
    Join Date
    Oct 2013
    Posts
    138
    Character
    Lazy Cat
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TaalAzura View Post
    They had that in 1.0 and it was OP
    It was fine in 1.0 though because you'd spend millions upon millions even trying for triple melds because gear would break on fails along with all the materia and you could only slot 1 in with 100% success. Forget about pentamelds lol (even though there were some people that had them).

    Would never work here. It's kind of sad too, because it was something to work on in 1.0. Here it takes 15 minutes and you have 5 materia melded and then you're bored because there's nothing to do with that gear. Yay.
    (2)

  6. #6
    Player
    MisakiSatomi's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Misaki Satomi
    World
    Tonberry
    Main Class
    Gladiator Lv 8
    Let's be like those f2p games in which you just buy gems and whatnot and be OP!
    (0)

  7. #7
    Player
    Espi's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Espi Lee
    World
    Diabolos
    Main Class
    Archer Lv 65
    Bring back the absurd vendor repair bills and allow players who have the appropriate leveled craft to repair them without switching classes. It would make dark matter relevant too...
    (0)

  8. #8
    Player
    Licus's Avatar
    Join Date
    Aug 2013
    Posts
    168
    Character
    Lucius Eventide
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Coil should have rare drops mats that can be crafted into ilvl 90 greens that would be incredibly Hard to HQ. Problem solved, raiders get their hands greased and crafters can potentially make a piece of gear that is bis.

    This is a very common system in other mmos where raid mats can be made into a bis piece of gear. It would not be game breaking.
    (2)

  9. #9
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Fixing the gear relevance during the level progression would be somewhat manageable I think.
    - Reduce quest reward gear's power or level
    - Reduce the amount of or increase the price of vendor-sold gear
    - Make FATEs harder
    (0)

  10. #10
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Another way to make gear relevant during level progression or level sync would be:

    1. Give crafters Set Bonus recipes which they can add to Weapons and Gear. This would function similar to the Dye system -> Select Gear and Select from a pool of Set Bonus's to apply to that piece of equipment. The pool of bonus's could be low (perhaps 6 types of bonus's based upon crystal elements, as in FF11 different attributes were aligned to different elements)

    or

    2. In the same method as the above, allow crafters to add Abilities to crafted equipment to overcome the level restriction of those abilities or overcome the restriction of cross class/job. This way you could gain Abilities for your current class earlier (but they would be within your Gear only, sort of like FF9) it would make some progression dungeons easier. It would also allow you to gain Abilities which you couldn't cross class. Eg, a new player levelling conjurer might be thankful to buy a crafted weapon that comes with Stoneskin at level 10 rather than at level34(!)
    (0)

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