Yeah no, an average group isn't going to clear it around the 10 minute mark if they rush, and most DF groups won't be beating 20 with normal pulls.
Yeah lol usually tanks are the ones that are being pressured to know how to do everything and go as fast as possible without messing up.
On the other hand, I have Ifrit weapon only and it's often hard to keep up with relic DD who have different focus. E.g. BLM+WHM doing AoE while the DRG is unloading on the kill target.
Relic doesn't mean we're suddenly doing high dps, but it does mean the DDs can be at their max potential.
In the end it's SE's fault for forcing iLv90 people to run iLv55 content, though. There wouldn't have been a problem if WP/AK/CM had item-level syncs.
Lately there are a lot of Relic DDs who would edge forward and forward towards a pack of trash while the healer is still 50m away, and end up body-pulling the pack. Invariably these type of people will immediately go to town on the mobs without waiting for me to pick up. Yes it does happen even in WP/AK.
Last edited by Zfz; 11-10-2013 at 10:50 AM.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
They should be able to, if they're really tired of doing it like some of them claim. I've done it in 20 something mins. with people using Ifrit's weapons, which in my opinion are the starter endgame weapons (easier ones to get at 50), and a mix of WP-AK-DL gear. It requires a decent and somewhat experienced group though (I was never talking about the DF there, as I said in that same paragraph that I do it with my FC), but it should be a non issue if they've really done the dungeon 892734892 times as to feel the need to rush it. Otherwise it's just what you said earlier: they saw (or read about) a random video and they want to do it themselves with worse gear and/or using the DF (bad idea), which is what the OP is talking about. A simple case of the "IwantitNAO" syndrome, people eager to get things done ASAP but that fail to see the shortcomings of their intended plans
Just to mention it, some of my WP runs were a disaster (the first ones, above all, with our noobishness with the dungeon and our AF gear) or took a long time to finish, but I never expected to end them in 20 minutes, specially when using the DF. But some people lack the patience to improve their characters and themselves, or to let others do so, and then you have all these horror stories and threads about things that people do in the DF.
Last edited by Shneibel; 11-10-2013 at 11:22 AM.
As a tank I often find myself FORCED to hurry to the next monster, because I know that the DPS will try to get it before me. And since the puller always starts the fight with maxed enmity pool (those little pools next to your name in the party list, for reference), the other party members will be forced to start the fight with a 0 enmity pool. It's very stressful and sometimes difficult to slowly climb my way up to max enmity to get the monster off the puller, who almost never even tries to help his enmity go down and just keeps shooting arrows or spells at the target in a "I'll kill it before it kills me" spree.
if people are being silly I tell them I stop healing if they do that again. you wait for me. period.
if they still do it after me warning them, I may just ask if someone not involved is on my server, and then leave. 'aint nobody got time for that' indeed. I have no time for not enjoying myself.
I'm also one of the healer that absolutely support the tanks that say 'you pull it, you tank it', and if it's agreed upon I'm not healing the puller. they are so badass they don't need it, obviously![]()
Its because tanks end up running way more dungeons than DPS or healers. As a result, they've done the content so much that they're bored to death of it. They still want the resources of running the dungeon, but they want those resources as fast as possible. There is nothing wrong with that, but if they want to run things fast they need to form a group with that agreement in mind. I play heals primarily and I really hate running WP and AK at this point. I just want to get them done, so if a group takes a while to get through the dungeon, its a coin toss just to see if I'll snap depending on my current stress level.
Tanks are automatically expected to run through everything as fast as they can. And, especially in coil at the moment, tanks are expected to be experienced while DPS aren't. Which is pretty shit.
I was running AK. Patiently waiting for Healer to teleport after first boss and some MNK says "Pull or I will".
My reply was "Waiting on the healer"
"I have no time for this. Pull or I will"
So he pulled. Brought it to me and expected me to take them off his hands.. He expected wrong.
He died. The healer LOL'd. I took hate and then we raised him. He was quiet for the rest of the dungeon.
It's not always the tank that's like that![]()
If the healer isn't staying with the tank, then it's the healer that is playing bad. Tanks will only stop if the healer mana is running low. Otherwise, when the last mob of the current pack is low he should be running to the next pack.Has anyone else seen this:
The past few weeks I have seen a trend where tank players have been playing with more reckless abandon than normal. Specifically, they run ahead if the rest if the party and throw themselves into groups of enemies without any regard for whether the rest of the party (especially healers) are even nearby. This results in one of two outcomes: healers have to spam heals causing aggro to shift to them (and their eventual death), or tank dies (which usually results in tank blaming healer).
When did this lack of strategy and teamwork with regards to tank players become a thing? Is this just a NA phenomenon? Is anyone else seeing this?
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