Australians with 300ms+ please hold your horses with saying 120ms is nothing. Yes, 120>300. I wouldn't even play this game with 200ms+ but that's mainly because I come from old fps games (Q3/UT/CS1.6) where 40-60ms is what you need to compete without having to predict enemy movement (we're talking very close to LAN pings). That's what most people from the same continent should be playing at. There are 2 more things besides this 120ms that are poop:

1) 0.3s server-player position update delay - 1st time I see this crap in a game. Remember all the times you barely moved out of the red danger area and still got hit?

2) The non-action combat system in the game - combat system in this game in a nutshell -> get out of the red danger area before it disappears. Even if you move behind the monster or are way out of reach of it's swing arc when it does the animation you will still get hit. Coming from TERA this combat system is annoying and archaic but the boss mechanics in this game are still fun enough to continue playing for now. ESO and Wildstar should be the 2 next big MMOs that have true action combat.