Look, the RMT issue is still out of hand. SE is trying, but the problem is every time they put one counter-measure into effect, the RMTs find another way to annoy and still spew their ads all over the screen, be it by /shout, /yell, or /tell. For me, usually, I see them by /tell and my blacklist has grown considerably just on the additions of RMT names.
Not every RMT ad gets reported by me, because the current process to report them takes too many steps and too much time, and there's enough RMT bots for it to become extremely tedious. Usually by the time I would get around to reporting them, chances are the same bots have been reported numerous times by other players anyway. And yet, somehow, despite several mass bannings by SE, I have seen very few of the names on my blacklist disappear or come up as (Deleted).
By names, too, I'm not just talking about variations on legitimate attempts at character names, but the random gobbledygook names which look more like a toddler sat on their dad's lap and bashed at the keyboard for a few seconds. For example: Gsgdsf Fgdsgdsfg is the name of an RMT bot which sent me a /tell this morning and promptly got added to my blacklist.
SE has said they're looking to implement the Right Click to Blacklist in 2.1 at least, but that's still well over a month away. This needs to happen now, not later. This should have happened already.
Also making it a Right Click to Report wouldn't hurt either. That way, it could Blacklist and also shoot a report to SE right away with the contents of the offending /tell, /shout, etc, so they can see how the RMT messages and names are changing to work around their hotfixes in much less time than it does with the current reporting process.
It all boils down to the old addage "work smarter, not harder". Right now we're all having to do too much work to help SE curtail a problem they should already have well in hand. If they can do an emergency maintenance to fix a market security breach within a matter of hours of it happening, then they can fix this before 2.1.